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97,027 Commits over 3,653 Days - 1.11cph!

5 Years Ago
[D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
5 Years Ago
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
5 Years Ago
[D11][UI] Crafting screen expanded queue
5 Years Ago
Trying to fix LOD preprocessing sometimes going wrong by unloading the active scene & any unused assets before doing the build
5 Years Ago
Prevent double-streaming of LODs
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11][TUTORIAL] Added build options for Xbox One
5 Years Ago
rowboat changes (adding storage space to the front and making the rear seat better for skins)
5 Years Ago
always rebuild prefabs when doing it from the context menu
5 Years Ago
Disabled full screen exclusive again due to crashes (Unity downgrade)
5 Years Ago
Removed scriptable build pipeline test stuff (it's rubbish)
5 Years Ago
Make sure all prefabs that have been added for preprocessing are actually preprocessed
5 Years Ago
small tidy up
5 Years Ago
Removed unnecessary check when creating the file system backend.
5 Years Ago
Make the Frame Debugger act a bit more reliably
5 Years Ago
Change FindPrefabNames to use the game manifest when D11_PREPROCESS_PREFABS is being used (because assets may not be in the expected location)
5 Years Ago
convex collider for deflated HAB cloth
5 Years Ago
[D11][TUTORIAL] local server config for tutorial map
5 Years Ago
[D11] merge from main
5 Years Ago
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5 Years Ago
Updated Savas Koth DM loot tables Added L96 to Savas DM loot tables
5 Years Ago
Merge from main
5 Years Ago
Merged the hull interior into the cargo ship
5 Years Ago
[D11] [UI] Added a few textures needed for the inventory and crafting screen
5 Years Ago
network++
5 Years Ago
WIP
5 Years Ago
skin approval
5 Years Ago
[D11] merge from main
5 Years Ago
Downgrading to Unity 2018.1.4f1
5 Years Ago
[D11] [UI] Added "D11_NEWHUD" define to update call in DeathScreen.
5 Years Ago
[D11] [UI] Misc bug fixes for errors in ConsoleUI, ReflectionProbeEx, and KeyCodeEntry. Added Scroll Bar Materials to repo. Set up test scrollbar graphics. Death/Respawn menu updates scroll target regularly until a way to make it work on first selection is found (currently bugged and returns incorrect value).
5 Years Ago
[D11] frontend/bootstrap integration WIP. Fix some lumpy sections which were not yielding enough time to make the frontend responsive.
5 Years Ago
[D11] yet another defines fix
5 Years Ago
[D11] [UI] Added new Death Screen to build settings scene list.
5 Years Ago
[D11] [UI] visually changed the crafting screen to look like the mockup, more visual tweaks to the inventory screen
5 Years Ago
[D11] [UI] Added D11 variant of death screen to maps bundle.
5 Years Ago
[D11] [UI] Submit for new Death/Respawn Menu for Console when player dies.
5 Years Ago
[D11] Add Some checking for adding/removing peers
5 Years Ago
[D11] only call SetD11 when bulding from Jenkins so that local modifications can be used. I think I had broken the server build yesterday as it didn't actually apply the basic server/client defines in the player build, only the bundle build.
5 Years Ago
[D11] remove old switch "D11_NO_ASSET_PRELOAD"
5 Years Ago
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
5 Years Ago
[D11] Added some missing metas.
5 Years Ago
[D11] [UI] Hud texture tweaks
5 Years Ago
WIP
5 Years Ago
merge from d11_console_version
5 Years Ago
[D11] Temp fix to prevent selecting the keycode input option from automatically entering a number once the trigger is released
5 Years Ago
[D11] frontend/bootstrap integration WIP. LoadUI is now only for in-game UI, the frontend does not depend on it, achieved by inlining "UITopBarCarousel&Navigation.unity" directly in the scene.
5 Years Ago
[D11] defer all define setting to the Switch class to make sure the defaults are only specified in one place, remove redundant setting in build and buildassetbundles.