reporust_rebootcancel

97,205 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Auto-generate gerstner waves when data is missing Tidy up a little bit
5 Years Ago
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
5 Years Ago
[D11] Couple more changes to try to fix the server builds
5 Years Ago
[D11] [UI] adjusted the slot of the lantern icon
5 Years Ago
model tweaks
5 Years Ago
Jumpsuit skinning/LODs
5 Years Ago
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
5 Years Ago
[D11] Bit more logging of defines
5 Years Ago
[D11] [UI] Hold navigation actions will now display hold next there key. Added missing translations
5 Years Ago
[D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4
5 Years Ago
[D11] [UI] fixed a couple of navigation issues in the inventory panels
5 Years Ago
[D11] Revert change
5 Years Ago
[D11] [UI] more changes to the loot panels
5 Years Ago
[D11] Fix for null exception on console when closing pause/options menu
5 Years Ago
[D11] Put in a delay
5 Years Ago
[D11] Check a theory out
5 Years Ago
Save++ Network++
5 Years Ago
[D11] Typo fix
5 Years Ago
Updated material definitions in HAB prefab (ropes)
5 Years Ago
Ropes moved from basket to balloon - HAB
5 Years Ago
Updated guide mesh definition in SAM Site prefab
5 Years Ago
SAM Site guide mesh Simplified parts of gibs in an attempt to rid of convex errors
5 Years Ago
More
5 Years Ago
fixed sam site orientations
5 Years Ago
broken ass sam site deployable
5 Years Ago
merge into main
5 Years Ago
network++
5 Years Ago
manifest
5 Years Ago
no inherited velocity on HAB tonnes of SAM work tonnes of HAB work
5 Years Ago
Cargo ship hull interior AI spawns.
5 Years Ago
Jumpsuit mesh/materials/textures (unskinned and missing decals)
5 Years Ago
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
5 Years Ago
Added cpu-side wave sampling test
5 Years Ago
Shader fix
5 Years Ago
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
5 Years Ago
merge into main
5 Years Ago
static sam
5 Years Ago
sam sites on top of launch manifest
5 Years Ago
Merge from main
5 Years Ago
Coastal wave test
5 Years Ago
merge from main
5 Years Ago
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
5 Years Ago
[D11] [UI] Changing the inventory variant panels to match the mockups
5 Years Ago
[D11] Rob suggest taking the set out
5 Years Ago
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
5 Years Ago
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
5 Years Ago
[D11] Server Overview/Feedback is now interactable on the in-game menu
5 Years Ago
[D11] Take out previous changes they didn't work
5 Years Ago
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
5 Years Ago
[D11] Do a PCHosted build first on PS4 followed by a Package