124,151 Commits over 4,171 Days - 1.24cph!
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
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Fix several bugs with spline data generation
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Compilation fix for editor vs build
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
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hook up sofa deploy/destroy sounds
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain
Ensure GenerateDungeon always places its result underground
Added underground volume / terrain trigger / water trigger to tunnel pieces
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updated generic sitting pose
Updated Sofa repair and pickup item
base mounted state to handle disabling navigation.
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autoturrets now auto reload after adding weapon/ammo
Added mirrored variants of the transition pieces