reporust_rebootcancel

116,166 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Updated some item descriptions
5 Years Ago
Fixed wrong source item hookup on sprinkler
5 Years Ago
Strip out "demos/" from filename display
5 Years Ago
Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
5 Years Ago
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5 Years Ago
Fix VehicleEditingItemIcon refresh
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Whoops forgot the actual spritesheet and font tweaks
5 Years Ago
[D11] UI art pass on Option menu, initial version of new menu spritesheet
5 Years Ago
[D11] + Adjusted the size of the bandit_town safe zone
5 Years Ago
[D11] Changed compression mode on icons.
5 Years Ago
[D11] Rocket Mesh Optimized
5 Years Ago
[D11] + Added a LOD system to the wooden_walkway_pillar_lights
5 Years Ago
[D11][Gameplay][#3693] Exterior walls and gates are at the correct distance from the player
5 Years Ago
an even smaller amount
5 Years Ago
Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
5 Years Ago
[D11] Z fighting Fixes + Lowering Polycount on assets
5 Years Ago
Growables ignore condition qualities when dying and always advance to the next stage at full speed.
5 Years Ago
Added TerrainMeta.RandomPointOffshore Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
5 Years Ago
Disabled read/write on some FoliageGrid meshes. Enabled mesh compression.
5 Years Ago
Merge from foliagegrid_benchmark
5 Years Ago
Enabled demo. Tweak to moving benchmark.
5 Years Ago
Merge from main
5 Years Ago
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
5 Years Ago
Monuments HDRP upgrade (sewer branch, trainyard, water treatment plant, swamps, water wells)
5 Years Ago
Fixed growables attempting to die twice when picked.
5 Years Ago
[D11] + Fix to vending machine turning black close up
5 Years Ago
missed some of the baked hair assets from the last check in
5 Years Ago
Experiments with AnimatorUtility.OptimizeTransformHierarchy
5 Years Ago
Plant material colour scale is now based on health, not water.
5 Years Ago
cherrypicking 47147
5 Years Ago
Fixed a typo making horses poo every 10 minutes
5 Years Ago
Reapplied 46942 terrain map resolution clamping to prepare for 2019.3
5 Years Ago
Removed ring road from maps smaller than 4k since it takes away too much space Roadside monuments can spawn next to both main roads and side roads Place roadside monuments after all other monuments
5 Years Ago
[D11] Updated road material working on PS4
5 Years Ago
Show plant condition resiliences on seed info panel.
5 Years Ago
[D11] Enabled Bilinear Filtering on Icons.
5 Years Ago
merge from main
5 Years Ago
Adjusted player position in seats as there was some clipping through seats
5 Years Ago
Adjusting bumpers
5 Years Ago
[D11] Don't return to frontend at end of demo
5 Years Ago
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5 Years Ago
Tweaked sizing of some elements
5 Years Ago
Visual pass on Demo playback UI
5 Years Ago
Fixed demo.skip not working after a demo reaches the final frame
5 Years Ago
Better format demo.playernames and add column for steam id
5 Years Ago
Better debug.debugcamera_list display and zoom formatting
5 Years Ago
Made DemoHUD a standalone prefab (for future iteration) DemoHUD automatically hides if the menu or developer tools are open
5 Years Ago
Adjusting colliders