reporust_rebootcancel

97,918 Commits over 3,683 Days - 1.11cph!

6 Years Ago
work in progress, only preprocess prefabs that aren't directly referenced by other assets
6 Years Ago
More work on AI.
6 Years Ago
Fixed Cargoship interior ambience collider not flagged as trigger
6 Years Ago
[D11] WIP Options Menu now accessible from Main Menu
6 Years Ago
Merged from main
6 Years Ago
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6 Years Ago
[D11] Server logging in JSON.
6 Years Ago
[D11] Capitalize build call
6 Years Ago
[D11] Shortened Jenkinsfile now lives in plugins
6 Years Ago
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
6 Years Ago
[D11] Turn off Jenkins notifications while I add support for these titleid's
6 Years Ago
[D11] Add PS4 TitIeD and some NpTitles
6 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
6 Years Ago
Enabled texture streaming
6 Years Ago
[D11] [UI] Splitting menu disabled in generic loot containers.
6 Years Ago
[D11] Fixed unityfilename issue
6 Years Ago
Texture streaming debug tools
6 Years Ago
[UI] [D11] changed the chatwheel to be in the maps bundle
6 Years Ago
[D11] XBox One publishing settings.
6 Years Ago
[D11] [UI] Splitting context menu and controls.
6 Years Ago
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6 Years Ago
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6 Years Ago
prefab progress
6 Years Ago
removed an old test model
6 Years Ago
hot air balloon server and client collider meshes - separated colliders by material on client prefab setup for respective colliders
6 Years Ago
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
6 Years Ago
Fixes for server+client asset bundles and running with bundles in the editor
6 Years Ago
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6 Years Ago
Always reset player parent when respawning
6 Years Ago
[D11] HTTP request/response API added. Used only by server analytics for now.
6 Years Ago
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
6 Years Ago
[D11] Re-introduced command-line override for server address.
6 Years Ago
merge from main
6 Years Ago
material update
6 Years Ago
[D11] Fix for missing name issue and adjustments to UI input
6 Years Ago
[D11] Fix for issue with unintended commit
6 Years Ago
Added generic entity angular velocity getters Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
6 Years Ago
deleted unnecessary l96 files
6 Years Ago
[D11] Added input for back and start button
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
6 Years Ago
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
6 Years Ago
experiments
6 Years Ago
removed some test code
6 Years Ago
Improvements to incremental prefab build
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
6 Years Ago
Small tidy up of AssetDependencyCache
6 Years Ago
Added AssetDependencyCache to enable incremental builds for prefabs etc