115,269 Commits over 3,959 Days - 1.21cph!
[D11][UI] Fixed Unhooked up translations in sleeping screen and tool cupboard
[D11] [UI] Optimised Sprite Sheet Animator and removed unnecessary functions from class.
Moved gas station, supermarket and warehouse to roadside monument folder
Added ring road script and roadside monument script to procedural map scene
[D11] New roof_asphalt material
[D11] New gas station roof material and 2 way blend shader
[D11] Rationbox Float fixes
More adjustments and a temp copy util
[D11][#3251] Made paintable signs unobtaiable, disabled paint sign options
Added new GrowableEntity, based on the existing PlantEntity for now. Some clean-up.
merge from entity_parenting_2
Another attempt to fix nested parenting triggers
TriggerParent works like TriggerParentEnclosed since that should be much more robust when sorting out overlaps / nested parenting triggers
Simplified TriggerParentEnclosed (now inherits from TriggerParent)
Simplified TriggerParentExclusion (since overlaps are handled by TriggerParent)
Removed OnEntityEnter hack from ForceUpdateTriggers (since overlaps are handled by TriggerParent)
fix missing transform NRE
Fixed an NRE in IOEntityEditor due to an uninitialized array
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Code review: Add "== this" check with || before EqualNetID check
Code review: Call SetParent before calling Spawn
Code review: Add null check on created
Code review: André says "UnityEvent uses reflection and is slow as balls. Better to get rid." Changed the generic TriggerStay to CarGarageTiggerStay which specifically calls a ModularCarGarage method directly.
Code review: Add entity creation null check.
Code review: Move IsNull from CollectionEx to ObjectEx
Storage module now fully functional + manifest rebuild again
Put prevent building chassis colliders back on the correct Prevent Building layer
Add storage component to storage module + manifest rebuild
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module panel health setup
Removed storage system from flatbed modules
Set up 2module_passengers entity
Increase fuel tank health
Added items and placeholder icons for 1module storage and 2module passenger
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