reporust_rebootcancel

133,366 Commits over 4,293 Days - 1.29cph!

4 Years Ago
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4 Years Ago
4 Years Ago
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
4 Years Ago
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4 Years Ago
Merge Main -> DMb
4 Years Ago
Manifest full rebuild
4 Years Ago
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4 Years Ago
Removed the temporary camper car that was used for testing last month (3module_camper_temp).
4 Years Ago
Repositioned the zero point on the MLRS rocket model
4 Years Ago
Removed the standard 1m launch offset for MLRS rockets
4 Years Ago
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
4 Years Ago
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4 Years Ago
Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
4 Years Ago
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
4 Years Ago
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4 Years Ago
Rear camera baseline look profile
4 Years Ago
Max range fix
4 Years Ago
4 Years Ago
Fixed the MLRS rear cam being upside-down
4 Years Ago
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4 Years Ago
Slow down MLRS rotation
4 Years Ago
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4 Years Ago
Edit vRotAimMin range
4 Years Ago
Cherrypicked shader mods from Bill
4 Years Ago
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4 Years Ago
Adjust MLRS min/max range
4 Years Ago
Improved MLRS projectile aim calculation and aim angle selection
4 Years Ago
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