126,618 Commits over 4,109 Days - 1.28cph!
Meta file upper / lower case fix (part 2)
Meta file upper / lower case fix (part 1)
Add dirt layer options to the workshop editor
Fix terrain not getting initialized properly in the workshop editor
Refactor of the spline system
Fix spline curve calculate bug
server.censorplayerlist will randomly assign player names now
Made ocotillo and creosote bush billboards darker
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
Added spherical overlays to bush billboard normal maps
Move workcart in tunnels for easier quick testing
Comment clarification only
Billboards for arid bushes / added missing leaf sound triggers to prefabs
19/11/2020
40300 skin Icons
Small amount of boats and rideable horses now spawn procedurally again
Mostly fix getting stuck on its side
HumanNPC cleanup before starting to move stuff out
Committing game manifest prefab auto-updates
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare
Do I understand why? No.
Do the docs explain why? Also, no.
Does it fix the bug? Seems to.
Added "Assets/Prefabs/Reserialize Selected Prefabs"
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
more conversion, sense fixes
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Fixing some movement issues
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EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
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Committing GameManifest LootSpawn generated files (build time debugging)
Committing some more prefab auto-updates
vm chainsaw - fixed issue with jacket clipping camera
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EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
Spice bush and willow bush billboards
merge from lower_face_wearable
Added Harbor phone booths
Adjust train engine power and drag
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
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