133,003 Commits over 4,293 Days - 1.29cph!
merge from missions (again, hi alex)
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fixed save/load issues and missions resetting upon death
removed some debug.logs
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fix treasure mission picking underwater monuments
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nre fix for temp missionPoints
Desert dwellings progress backup
Tweaked MLRS scenes prefab settings
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Fixed incorrect initial light setting on bbq bounce light
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic':
- The title is automatically set from parameter panelTitle on StorageContainer
- The number of item slots shown automatically matches the amount of slots on the container used
Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
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MLRS storage basic functionality
Better sign previews in inventory, use orthographic view images of each sign so the image is properly aligned and in context
Still has a bunch of issues
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Put #server flag around MountPointInfo mountable. Moved one place on the client that was referencing it.
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West coast terrain sculpting around new megacliffs
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temp conversations and loadouts
Fixed modular cars double-calling UpdatePlayerModel on modules
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Aiming module storage WIP
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fixed new mission not updating mission hud sometimes
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