122,115 Commits over 4,048 Days - 1.26cph!
Handling meshes without LODs
Copy LODs from modules down into the master LOD on the chassis
Moved LOGGroups to client only area
Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Cleaned up an unneeded list
Improved instrument performance while playing back recordings that include massive amounts of notes
minor schema generation edits
Hardiness genes now increase the ground modifier value for growables outside of planter boxes.
merge from Lunar_2020_new/Lunar_2020_premerge
merge from lunar_2020_new
Fixed firework shells casting a black light
merge from Lunar_2020_new/Lunar_2020_premerge
merge from Lunar_2020_new
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[D11] merge of
39955 from main branch, fixes some of the problems described in bug #3512
Implemented water gene functionality: water genes increase the amount of water required/consumed, currently by 20% per water gene.
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
Improvements to the trace test
[D11] Enabling Skins Store (again)
[D11] Updated UI Logo's / tweaked foliage density
[D11] range_bank_chute_e LODs and materials assigned
[D11] Re-enable Skins Store and Create a Server buttons
merge from Lunar_2020_new/Lunar_2020_premerge
[D11] foundation.steps.fbx smoothing group fix
Setting hero url to "itemstore" will open the item store when clicked
[D11] + Possible fix tohelicopter not exploding - issue 1215
[D11] Scene2Prefab for Hansoft 3463 Fridge door
merge from Lunar_2020_new
Growth genes now boost growth speed. Currently +0.1 multiplier per growth gene.
[D11] Fixed Fridge Door in Gas Station (3463 Hansoft)
merge from lunar_2020_new
Actually update save list when disabling saving in BaseFirework (added EnableSaving method similar to EnableGlobalBroadcast, moved both to BaseEntity)
[D11] Updating road material to FP's version.
[D11] Updating Wood_Pillar_Quarry to new shader types.
Also calculate modifiers at post server load.
Refresh contained growables when fertilizer is added/removed from planterbox instead of just next tick.
Updated farming test save.
[D11][#3295] Removed VFX smoke and reinstated the old smoke system.
Disable saving on fireworks that are lit (previously done when going off, which was too late)
+ Added in a gamma value change to the terrain shader. called diffuse boost set it to 1.2 to brighten up the terrain
Plant ui now shows modifier values (placeholder).
Fixed a fertilizer bug with planters.
More modifier calculations/work.
Lights and planters now correctly update their plants.
[D11] +Turned off the shadows of decals I could find - Issue 3525
Moved some code around in editor