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97,937 Commits over 3,683 Days - 1.11cph!

7 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
7 Years Ago
Subtracting 18437 (cc alexrehberg)
7 Years Ago
damage balance for python limit clones per cutting to 5 phrases
7 Years Ago
7 Years Ago
Optimistically re-saving every prefab with a particlesystem
7 Years Ago
7 Years Ago
7 Years Ago
Updated entity bounds on a bunch of weapons
7 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
7 Years Ago
Mp5 optimisation
7 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
7 Years Ago
Eoka pistol optimisation
7 Years Ago
7 Years Ago
Merge from main
7 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
7 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
7 Years Ago
compile fix
7 Years Ago
python balance
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
first pass of cloning plants crossbow cheaper p250 does same damage up close and less damage far away python increased damage/range
7 Years Ago
7 Years Ago
fixed python worldmodel attachment points
7 Years Ago
fixed attachment points on python revolver fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
7 Years Ago
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
7 Years Ago
python slots fixed hemp turning brown when picked
7 Years Ago
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
7 Years Ago
tweaked some sounds for the python revolver
7 Years Ago
bundle fix for seeds
7 Years Ago
manifest python fixes protocol++
7 Years Ago
Merge from main
7 Years Ago
overgrowth atlas textures wip/backup
7 Years Ago
Removed unused plugin
7 Years Ago
Updating bundles
7 Years Ago
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7 Years Ago
Tweaks and cleanup
7 Years Ago
Cleanup Timings
7 Years Ago
Smg optimisation
7 Years Ago
Checksum / hashing stuff
7 Years Ago
Fixed some standalone client / server issues
7 Years Ago
Load order adjustments
7 Years Ago
Merge from main
7 Years Ago
Fixed player model standing up after crouch throwing Fixed player model sometimes sitting on the floor when changing hold types while in a transition
7 Years Ago
b4
7 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
7 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
7 Years Ago
python revolver fixes
7 Years Ago
python first pass implementation
7 Years Ago
merge into main
7 Years Ago
manifest et al debug removal