reporust_rebootcancel

111,846 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11] [UI] took out a failing namespace
6 Years Ago
[D11] [UI] adjusted how hiding the HUD works so that we can exclude certain items in certain situations (like the chat panel while the quick chat is open)
6 Years Ago
[D11] [Tutorial] Map Updates
6 Years Ago
LOD switch crossfading - initial commit (on Imposter level only for now)
6 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
6 Years Ago
Exclude standard assets from FileSystem_Warmup
6 Years Ago
Cargoship exhaust fx. Fixed some ship mats that weren't GPU instanced.
6 Years Ago
Jenkinsfile
6 Years Ago
[D11] DTLS network API send implemented.
6 Years Ago
[D11] Fix for XRSettings error on xb1
6 Years Ago
[D11][#947][#949] Fixed crash with upgrade pie menu
6 Years Ago
[D11] MorphCache optimization, now baked out from asset fiddler menu instead of at runtime
6 Years Ago
[D11] Fix some partially broken references within the hairset data, seems like a Unity bug as the reference don't appear broken but AssetDatabase API calls on them fail, and note how the actual model within the fbx isn't properly picked out in the Project view. and .
6 Years Ago
EAC SDK rollback
6 Years Ago
[D11][UI] Added open player stats option to sleeping players. Fixed issue where the stats option was offered for dead npc
6 Years Ago
[D11] When dropping a Planner item, make sure the building context menu is actually closed
6 Years Ago
EAC SDK fixes
6 Years Ago
Restored taa camera depth texture
6 Years Ago
[D11][Tutorial] Updated tutorial event behaviour for craft pistol task
6 Years Ago
EAC SDK fixes
6 Years Ago
Remove Imposter component in prefab preprocessor
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update
6 Years Ago
[D11][Tutorial] Added hover state for patrol helicopter
6 Years Ago
[D11][Tutorial] Added language key for patrol helicopter death hint
6 Years Ago
[D11] Can now use medical items and dropped food in the world without having to pick them up first
6 Years Ago
Added DDraw shader to AlwaysIncludedShaders
6 Years Ago
Order network group subscription order by distance to player
6 Years Ago
Fuel Generator - (Assets\Prefabs\Tools...) model, fbx, prefab, materials, lods, collision and gibs.
6 Years Ago
[D11][UI] Added spinner to connecting popup. Setup server settings json conversion. Added loading popup between renting and response
6 Years Ago
backup greybox
6 Years Ago
[D11] DTLS network interface 'connected' state implemented, and has write streams setup. Log level set externally by the application. Socket error feedback improvements, and multiple connection test-code tidied.
6 Years Ago
[D11] Hooked up PS4 lightbar and vibration to UI ConVar's
6 Years Ago
Backup
6 Years Ago
ch47 landing behavior
6 Years Ago
[D11] Fix for not getting into 4k maps, made the storage for the maps use persistantDataPath instead of streamingDataFolder, tested on PS4, Editor and Xbox
6 Years Ago
When you thought your last fix was the last fix.
6 Years Ago
More fixes. Removed the buzz from non-fluorescent ship lights because it's driving me nuts.
6 Years Ago
Fixes.
6 Years Ago
Ship1 lighting RC
6 Years Ago
Spotlight bug repro.
6 Years Ago
Fixed LightGroupAtTime disabling volumetric beams directly, to only adjust alpha
6 Years Ago
scene2prefab
6 Years Ago
merge from main
6 Years Ago
LOD, renderer, collider and foliage grids extent beyond terrain size to support offshore stuff
6 Years Ago
Added monument offshore placement logic (used by oil rigs)
6 Years Ago
Added invert culling toggle to culling volume
6 Years Ago
Removed light housings from heavy scientist helmet
6 Years Ago
Ocean foam tiling tweak.
6 Years Ago
Cargoship light bleeding issues.