111,855 Commits over 3,928 Days - 1.19cph!
[D11][Tutorial] objective animation should cancel when new objective is started to prevent stuck states
[D11] Support for xb1 rich presence
[D11] [UI] Fixed quick chat scriptable objects being nulled out.
Updated Facepunch.Steamworks
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[D11] [UI] Quick Chat options updated to requested changes. Fixed define in previous submit.
[D11][Tutorial] Changed tutorial objective UI behaviour
Added editor "relax" console command (sets relax pose on player)
[D11] [UI] Setup for quick chat wheel category and actual phrases. Moved blur camera from blur singleton to Frontend scene and renamed it "Frontend Camera".
[D11] Rich presence string triggers
adds #if CLIENT on FE SFX calls to fix broken build
adds #if CLIENT on FE SFX calls to fix broken build
Generate gib prefabs into gibs folder
adds frontend select/back sfx
Moved gibbable prefab stuff into d11assetfiddler
Adds frontend select/back sfx that catch most places...
Fix for D11DynamicInstancingGpu with unmodified unity (although probably still needs shader fixes)
[D11] Make sure to be logged in before getting friends
[D11] [UI] added buttons to the player info widget and linked it to the rust credits screen
[D11] DTLS plugin updated with root certificate support.
Only preprocess batchable meshes on the client side
Add warnings if trying to change importer settings during play/build
[D11] DTLS Unity testbed updated with latest plugin and Rust updates.
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[D11] DTLS SSL context creation now accepts optional root certificate to use for CA validation. Updated windows console testbed for testing.
[D11][UI] Vending machine Loot Panel Changes [WIP]
[D11] [UI] Fixed Quick Chat animation bug when player closes menu mid-animation.
[D11] Sick of this change
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Fixed Cap culling after LOD0
[D11] Support for per PagedUIPage rich presence string with timer - not yet enabled on console
Pistol cartidges not so matte anymore.
Muzzleflash test scene stuff.
bunch more ai work
ch47 dismounts one by one
Cleared the old v2 light fixtures folder for merge unfuckery.
Adjusted the cargoship exhaust for some of those 2fast2furious turns.
Disabled light occlusion culling on the cargoship until it's made dynamic compatible.
military_tunnel_1 for merging.
Muzzleflash test scene & some files.
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