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128,797 Commits over 4,201 Days - 1.28cph!

6 Years Ago
adding table gibs
6 Years Ago
Updated Wolf model/textures/prefabs Moved wolf animation fbx's to their own folder
6 Years Ago
Fixes for metal & wood impacts. Manifest & scene.
6 Years Ago
Unsaved
6 Years Ago
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
6 Years Ago
Fusebox fixes
6 Years Ago
Scene backup
6 Years Ago
skin approval
6 Years Ago
Revamped shore ice Tweaked ice sheet prefabs and materials New world_setup rules for spawning ice sheet along the coastline Various other tweaks to ice sheets
6 Years Ago
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6 Years Ago
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
6 Years Ago
Torch fixes 1/2
6 Years Ago
Merge from parent
6 Years Ago
Updated Stag model/textures/prefabs Moved animation fbx's to their own folder
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Fixed lost sprite icon references from previous submit.
6 Years Ago
[D11][UI] Fixed Leaderboard and implemented new methods
6 Years Ago
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
6 Years Ago
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6 Years Ago
Added toolgun .worldmodel prefab & set .item to use it
6 Years Ago
[D11] [UI] Memory Optimisations
6 Years Ago
[D11] - Bug 4050 - Applied correct Mask Map to Tarp Mat. Checked in game.
6 Years Ago
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6 Years Ago
[D11] - Bug 4042 - Red Toolbox Scale Fix
6 Years Ago
[D11] - Texture map crunching. Checked in game.
6 Years Ago
Merge from main
6 Years Ago
Add an editor script to export all the items (with icons) for the app
6 Years Ago
[D11] [UI] Removed unused UI textures.
6 Years Ago
Add all the vending machine sell order info to the app marker data
6 Years Ago
[D11] Enabling the profiler for all debug server builds.
6 Years Ago
More occlusion fixes: - separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states - ignore GPU callbacks when state buffer is reuploaded during a resize operation - ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
6 Years Ago
rotated and repositioned water_pump
6 Years Ago
Radio wip
6 Years Ago
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
6 Years Ago
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
6 Years Ago
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
6 Years Ago
WIP client task request system
6 Years Ago
Fix engine audio NRE
6 Years Ago
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
6 Years Ago
Have the fuel gauge drop to zero when engine is off. REALISM
6 Years Ago
Updated plumber default inventory config with new items
6 Years Ago
Fix Check Engine light staying on after engine is turned off.
6 Years Ago
Fixed incorrect source item on water pump
6 Years Ago
Water pump icon, adjust IO socket locations, set up animator
6 Years Ago
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
6 Years Ago
Merge from farming2/pump
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Changes to PlayerAnimation to fix players attempting to swim while mounted: - Only transition to Swim if Posing is false. - Transition away from Swim if Posing goes to true.