reporust_rebootcancel

97,958 Commits over 3,683 Days - 1.11cph!

7 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
7 Years Ago
Added RecalculateBounds context menu to entities
7 Years Ago
Plugin rebuild
7 Years Ago
Merged from main
7 Years Ago
Missing ifdef CLIENT
7 Years Ago
Implemented Network.Read.Seek
7 Years Ago
Fixed gesture warning
7 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
7 Years Ago
scene 2 prefab
7 Years Ago
Resource spawns check for constructions in radius
7 Years Ago
FoliageDisplacement is IClientComponent
7 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
7 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
7 Years Ago
server error fix
7 Years Ago
Fixed water refraction on dx11
7 Years Ago
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
7 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
7 Years Ago
Merge Fixes
7 Years Ago
Merged from main
7 Years Ago
7 Years Ago
Fixed missing scripts in some prefabs
7 Years Ago
Script compilation warnings
7 Years Ago
Protocol++
7 Years Ago
ST shader compilation fix
7 Years Ago
More variant reductions without losing shader features or instancing Grass shader parity with main; now deferred only
7 Years Ago
Merge from main
7 Years Ago
Electrical boxes/LOD/COL/Prefabs
7 Years Ago
Removed a few more keywords that will never be used Removed overkill transparent shadow spec-based alpha mod from 5.6b3
7 Years Ago
Merged updated player animation rig
7 Years Ago
7 Years Ago
More main branch shader parity
7 Years Ago
sleeping/wounded, cleanup,
7 Years Ago
Shader keyword cleanup & opt + adding back features Shader parity with main branch + more 5.6b3 updates Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
7 Years Ago
Server side player rigidbody fix
7 Years Ago
7 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
7 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
7 Years Ago
M249 optimisation
7 Years Ago
Merge from main
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
bota, grenade, bandage, bow, construction, pistol
7 Years Ago
Time world load and world spawn independently
7 Years Ago
spear, torch, melee, rifle
7 Years Ago
Fixed aiming signal insanity
7 Years Ago
Default holdtypes
7 Years Ago
Upper/Lower Defaults
7 Years Ago
Semi-auto rifle optimisation