111,844 Commits over 3,928 Days - 1.19cph!
Fixed Oak E imposter (it was referencing itself)
[D11][UI] Adjustments to Research table UI, and fade removed from inventory sort icon.
[D11] Adjustments to look-at-detection - stretch capsule downwards rather than equally from middle
Added error for imposters trying to reference themselves
Fix for tree pools with new lodgroup changes.
Made D11DynamicInstancing prefab info static.
Made PrefabPoolCollection.SetGroup assign the correct prefabID instead of relying on the Poolable component being preprocessed before the component that assigns the group.
[D11][UI] Added RPC to sort items in an item container. Enabled right click to sort player main inventory
Fixed various UI panels using GameObject instead of GameObjectRef
Imposter server compile fix
Fixed invisible light occludees when not bound to a culling volume
[D11] [UI] Added static method for closing any active radial menus.
Add D11DynamicInstancing component to camera
Proper fix for impostor probe lighting (all platforms)
[D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
[D11] [UI] adjusted the map UI to match the updated mockup
Disabled texture streaming debug text
Merge with d11_console_version
Attempt at fixing intermittent impostor indirect lighting on vulkan
[D11] [UI] Adjusted selector visuals in radial menus. Adjusted blur size on radial menus. Fixed quick craft not having blur enabled. Added translations for thumbsticks.
CodeLock.keyEnterDialog is GameObjectRef
Convert renderer/tree LODGrid components to LODGroup components, fixed billboard shaders
Added client.createtiming convar to log entity creation timings
[D11] [UI] Fixed toggle position animations not working. Removed some debug log messages.
Gather stats for plant skins and save out gibs as prefabs
[D11] [UI] Interactions will no longer work and action menus in-game for interacting with objects in the world will no longer appear when in "Build" mode (player has planner selected).
Fix for mesh collider pool transfer layer and tag
Fix building block changes for client+server mode
[D11] Add Packages to CreateClone.bat
[D11] Alert sfx on PS4 controller
[D11] DTLS Linux plugin added.
[D11] Log PlayFabId as hex on server and identify platform on server
[D11] DTLS Linux console test app.
[D11] DTLS Linux fixes for debug certificate handshake failure and broken logging, and server connection threads failing to start.
Ship spotlight flares actually work.
Ship flare mat render queue doesn't conflict with window mats.
Ship cargohold light fixtures set to dynamic LOD.
Few things into shared bundle.
Temporary removal of edit-only camera reload breaking underwater image effects in play mode
Fixed underwater shader broken by post opaque depth optimization
Optimized water interaction shader
Fixed another interaction offset mismatch
Added editor-only debug view for interactions
Restricted interaction bounds to main camera
Part of vulkan impostor rendering fix
Fixed impostor rendering on vulkan
Reapplied
32409 + probex vulkan shader compile fix