128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
                
                
                
                
             
         
        
            
            
            
                
                [D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix param_patch.sfx, contained main game data, not beta data
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes muzzle flash bug 4015
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes muzzle flash bug 4015
                
                
                
                
             
         
        
            
            
            
                
                [D11] Switch the PS4 package category to patch or application
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3672] Fixed searchlight cookie
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3989] Updated controls for layout B
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3959] Added scroll bar to options screen
                
                
                
                
             
         
        
        
        
            
            
            
                
                PlayerPose saves as local instead of world
Create>PlayerPose added to rust folder
                
                
                
                
             
         
        
            
            
            
                
                Merge from old PoseTools branch
                
                
                
                
             
         
        
            
            
            
                
                Enable saving on water purifier output storage (required now that the storage has IO connections)
                
                
                
                
             
         
        
            
            
            
                
                Reapply fix to allow viewing map while in demo (was stomped in merge)
Fixed map fade in/out getting stuck while a demo is paused (wrong timescale)
Don't run map interface input while playing demo
Updated compass to work while playing a demo
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                WantsPush work. Rewrote the pushing code.
                
                
                
                
             
         
        
            
            
            
                
                WantsPush work. Always apply rotational torque to push, rather than pull.
                
                
                
                
             
         
        
        
            
            
            
                
                Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fix patch param files, use beta details not the main game
                
                
                
                
             
         
        
            
            
            
                
                Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
                
                
                
                
             
         
        
        
            
            
            
                
                Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
                
                
                
                
             
         
        
            
            
            
                
                Merge from hdrp/merge-fix-4
                
                
                
                
             
         
        
            
            
            
                
                Adjusted layer settings on the static and deployed vehicle lifts
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed runtime shader error on lit terrain blend shader
                
                
                
                
             
         
        
            
            
            
                
                Fixed river and swamp materials
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix PS4 Build process, broke path to nptitle.dat
                
                
                
                
             
         
        
            
            
            
                
                modular car engine open/close sounds
modular car lift deploy sound
modular car lift open/close sounds
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
                
                
                
                
             
         
        
            
            
            
                
                Reverting the previous checking - accidentally committed assets.
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
                
                
                
                
             
         
        
            
            
            
                
                Removing duplicate vertices from bakes.
                
                
                
                
             
         
        
        
            
            
            
                
                Clean up slot machine entity based on code review feedback
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Added support for building PS4 Patches.
                
                
                
                
             
         
        
            
            
            
                
                Fix for another serialised member within a #if block
                
                
                
                
             
         
        
            
            
            
                
                Disable occlusion warnings while I look into them
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3998] Fix for shadows flashing when far from the map center: 
1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory.  
2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.