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108,629 Commits over 3,867 Days - 1.17cph!

7 Years Ago
map fixes for mod support
7 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
7 Years Ago
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
7 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
7 Years Ago
Fixed crash on DrawMeshInstanced by using an empty material block
7 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
7 Years Ago
Merge from main
7 Years Ago
junkyard progress backup
7 Years Ago
Added cap base color override option to hair dye
7 Years Ago
Updated conditional model test of the bottom roof piece
7 Years Ago
Zoom tooltip fix
7 Years Ago
Merge from main
7 Years Ago
junkyard progress backup
7 Years Ago
Player preview protection tooltips
7 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
7 Years Ago
radiation clothing information panel fix
7 Years Ago
Netting has larger ladder volume to allow climbing over frames
7 Years Ago
Spinner bug fix
7 Years Ago
Network++
7 Years Ago
junkyard progress backup
7 Years Ago
small tree bounds fix
7 Years Ago
seed info panel
7 Years Ago
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7 Years Ago
7 Years Ago
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7 Years Ago
tree bonus marker hit sound tweaks
7 Years Ago
Compile fix
7 Years Ago
added weapon modification information panel fixed alpha blend issue with player preview when closing inventory menu
7 Years Ago
Fix volume jump when a sound that's already fading out is told to fade out again Add ability to define falloff/spread/spatial blend curves on a sound by sound basis New tree sounds
7 Years Ago
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7 Years Ago
improved watersplash on rocks effect
7 Years Ago
tweaked a bunch of impact f/x
7 Years Ago
explosives information panel
7 Years Ago
compile fix
7 Years Ago
clothing arrow protection unified with bullet protection
7 Years Ago
armor information displays in crafting window
7 Years Ago
TAA alpha stabilization (player_preview)
7 Years Ago
compile fix color change for overlay again
7 Years Ago
new armor info panel bone armor protects legs as well
7 Years Ago
Fixed TAA-induced alpha ghosting in player preview
7 Years Ago
overlay colors
7 Years Ago
overlay mask for armor display
7 Years Ago
PostProcessLayer fall back to normal render path when TAA is disabled
7 Years Ago
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
7 Years Ago
Cherry picking 23929
7 Years Ago
Cherry picking 23930
7 Years Ago
Cherry picking 23932
7 Years Ago
Merge from main
7 Years Ago
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
7 Years Ago
Removed occluder meshes from building blocks (no longer required, cherry pick this)