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106,155 Commits over 3,806 Days - 1.16cph!

8 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
8 Years Ago
Added player and npc ragdoll culling
8 Years Ago
revolver world model re-creation
8 Years Ago
extended pipes toward the silos slightly worked out road layout underground cleanup Added road blocks without pavement, 3 wip new blocks
8 Years Ago
Limited laggy ass rotation
8 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
8 Years Ago
Foliage batching cells are as big as the old grass cells
8 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
8 Years Ago
Foliage test
8 Years Ago
Manifest, fixes
8 Years Ago
Mesh building optimizations
8 Years Ago
Compile Fix
8 Years Ago
Added ConvarControlledSpawnPopulation Automatically populate SpawnHandler with ConvarControlledSpawnPopulation Added npcname.population convars
8 Years Ago
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8 Years Ago
backup
8 Years Ago
Initial greybox pass on the rocket factory area
8 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
8 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
8 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
8 Years Ago
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8 Years Ago
fix for viewmodel clipping when FOV is changed
8 Years Ago
backup in case this is a stupid idea
8 Years Ago
Fixed global aniso not set with default cfg/convar
8 Years Ago
tweaks
8 Years Ago
rocket_crane greybox detail pass adding damian's layer prefab file
8 Years Ago
Encode instance position offset into texcoord1 on batched meshes
8 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
8 Years Ago
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8 Years Ago
binoculars viewmodel / worldmodel prefabs
8 Years Ago
binoculars prefab
8 Years Ago
binoculars fbx changes, LODS & fuzz
8 Years Ago
Delete old material
8 Years Ago
Bunker room prop placement update
8 Years Ago
Bunker door LOD fix
8 Years Ago
Industrial fixtures / vents
8 Years Ago
Double barrel shotgun world model re-creation
8 Years Ago
greybox material mapping on structures progress
8 Years Ago
Cherry picked 19781
8 Years Ago
progress launch_site floodlights greybox
8 Years Ago
wip
8 Years Ago
baseline loot panels
8 Years Ago
Replacement radtown stuff
8 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
8 Years Ago
Added fuzz mask option to cloth shaders
8 Years Ago
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
8 Years Ago
first cover pass around core
8 Years Ago
Binoculars for minh
8 Years Ago
Launch site greybox progress + puzzle layout
8 Years Ago
Enabled entity pooling for tool cupboards
8 Years Ago
Enabled entity pooling for sleeping bags