121,178 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
checklist progress backup
dunes model update + lod chain
[D11] Fix for debug camera (side effect of disabling mouse)
chainlink fence 3x1 LODs/COLs/Prefabs
excavator scene update
[D11] DTLS native logging now available in the release plugin for the server.
[D11][Tutorial] Added D11_FINAL_BUILD to client+server builds
[D11][Tutorial] Fixed overlapping issue with tutorial objectives when opening inventory
[D11] Checking in before merging with main. Need to merge as server protocol has changed.
[D11] UI wardrobe malfunction fix
prefab'd the rest of the excavator structure
pre set dressing scene organazing
[D11] DTLS allow self-signed certificates with the release plugin for local server dev convenience.
[D11] Support for win64 standalone D11 build
[D11] Update to latest version of LiteNetLib
[D11] Generate build features and pooled strings JSON during build for use in Rustworks.
Rocketlauncher
Pump source textures not as massive.
Fixed race condition in skin unloading that could corrupt loaded skins
Git is better than plastic
excavators LOD files, Colliders files
placed splitter, updated railway placement and buckets
stairs across structure
[D11] [Tutorial map] Updates to map
Exception reporting logic
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
More weapon polish & cleanup
[D11] [UI] Base Stats fix.
Fixes crash when calling resampler... resampler now instantiates whenever its needed.
[D11] [UI] Removed animator from building context, fixed minor graphical issues in building context menu. Added new animation tweens.
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
[D11][UI] Removed unneeded material from item icon
[D11] Update Large Medkit description
Updated descriptions for: Baseball Cap, Boonies Hat, Chain Fence, Chain Fence Gate, Hoodies, Metal Pipes, Prison Cell Walls, Raw Fish, Wolf & Human Skulls. Removed Large Medkit description.
[D11][Tutorial] missing ref
[D11] Ensure UITranslateText works on SERVER & CLIENT define
[D11][Tutorial] Merge from console #
34999
[D11][Tutorial] generated .sav for tutorial map
[D11] [UI] uppercased all of the main menu options
[D11] [UI] replaced a couple of translation keys in the options menu and tweaks to the light panel