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139,812 Commits over 4,505 Days - 1.29cph!

6 Years Ago
Tweaked overpass cables a little bit more
6 Years Ago
Attempt at fixing flickering cables in overpass modules
6 Years Ago
Reworked Workcart lighting
6 Years Ago
Update to workcart model: removed decals from bottom so Petur can place lights without it being awkward. offset other decals that were previously flickering. Had a look at the missing LOD0 headlights but everything seems okay?
6 Years Ago
Fixed 59114 (Increased train tunnel nobuild volumes slightly)
6 Years Ago
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
6 Years Ago
Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
6 Years Ago
Moved track splines on the four-way junction to the root level, fixing trains not being able to ent spawn there
6 Years Ago
Merge from main/Workcart
6 Years Ago
AIInformationZone and AIThinkManager are IServerComponent
6 Years Ago
Merge from main/slots
6 Years Ago
Merge from main/save_204
6 Years Ago
Merge from main/Workcart
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Train tunnel topology map tweaks
6 Years Ago
Increased train tunnel nobuild volumes slightly
6 Years Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
6 Years Ago
Added placeholder explosion effect to work cart destruction
6 Years Ago
Hurt trigger setup
6 Years Ago
Fixed location of npc blocking slot machine
6 Years Ago
Compile fix
6 Years Ago
Add rottingflies.hide admin convar to disable flies pfx
6 Years Ago
Add hurt trigger speed-based damage multiplier to the work cart
6 Years Ago
Increased proximity warning max dist from 250m to 325m
6 Years Ago
Update the dashboard monitor when the trains comes back alive from repair
6 Years Ago
Work cart is now repairable (even from destroyed state)
6 Years Ago
Fixed duplicate gibs on workbench tier 1 and 2
6 Years Ago
Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu) Fixed go to top/bottom using the same description phrases as the single floor option
6 Years Ago
Support an optional icon on monument map markers + add train icon on train tunnels
6 Years Ago
Subtract icon change commits, return all item icons to their previous appearance.
6 Years Ago
Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated
6 Years Ago
Added some cracking noises while train barricades are being damaged by ramming, to give some outside indication that something is happening. Converted TrainBarricade script into an entity itself.
6 Years Ago
Extend the bounds to render for train tunnel maps because tunnels under the ocean were getting cut off (need to confirm if it's enough though)
6 Years Ago
Added IsAtAStation bool to BaseTrain
6 Years Ago
Smoother operation at junctions for trains running in reverse
6 Years Ago
Fixed work carts snapping to the wrong track if input was changed right after taking a side track at a junction
6 Years Ago
merge back
6 Years Ago
merge in
6 Years Ago
train barricade update
6 Years Ago
Fixed edge case that could cause a tunnel entrance not to connect to its train station correctly
6 Years Ago
merge from random_opt_2
6 Years Ago
improved stairs collider on the entrance
6 Years Ago
merge in
6 Years Ago
code cleanup
6 Years Ago
Added office and break room signs Added them to the train stops Sign texture tweaks
6 Years Ago
Train tunnel entrances no longer spawn on roads that start or end at mining quarries, water wells or swaps
6 Years Ago
Barricade train tunnel cells no longer spawn right next to each other
6 Years Ago
merge in
6 Years Ago
Made tunnel dweller AI not suck