121,168 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] New PS4 TV/Headset routing.
[D11] [Audio] Mutes PS4 chat audio on Unity side, leaving the new TV/Headset routing audible....
[D11] [Audio] Latest CrossVoice PS4 settings... Audio now comes through headset but only in left ear... still WIP
[D11] [UI] [#1128] Changed how the skin picker gets list of skins.
[D11][Tutorial] Removed duplicate tutorial action in light fire event
Added MeshCollider pool for d11worldspawn objects
Use "full rect" mesh type on all sprites (except billboards)
Editor script to force "full rect" mesh type on all sprites (except billboards)
[D11] Fix controls for building context height adjustment
▌▅▆▋▄▊▆▌▊▋▄ ▉▋▆▇▌▋▆ ▌▄█▊▋▋▌▆▆▅ ▄▆▍▅ ▋▄ ▅▊▋▅▇ ▅▍▇▅ ▉▆▆▉▅▅▊ ▄▄▍█▊▆▇, █▍▌█ ▅▌▇ ▌▌▌ ▋▄▊▅▉▍▋▅ ▅█ ▅█▉ ▊▄▍█▆▍ ▆▆ ▇▍▇ ▆▆▉▊▋ (▉▋▋▇█▌▅█▉█ ▄▅▇▉ ▋▆▍▇▅▇▅ ▇▅ ▌▉ ▉▇▅▇▌▇ ▇▄▇▉▊█ ▅▅▋▍▉▍▋▌▅ ▍▌▅▅▆▌█▇ / ▊▆▉▌ ▋▌▉▄▅▊▅▋▅▍▍)
[D11][Tutorial] Regenerated tutorial prefabs and map, fixed a null reference when checking for destroyed object
[D11] [UI] Fixed translation of armoured upgrade text.
Fixed another race condition in skin unloading that could corrupt loaded skins
[D11] [UI] Increased size of input for "0" key on code lock to improve readability.
Legacy skin icon sprites also use "full rect" mesh type
[D11] [UI] [#889] fix for Crafting menu navigation overspeed (also fixes stat panel overspeed). Added check to item icon to skip code if not selectable
[D11] Possible fix for PS4 crash (#2000, #2029)
[D11] [UI] Added support for non-item icons on Quick Chat wheel. Added "Food" entry to replace "Mushrooms" for "I have" and "I want" requests.
[D11] [Audio] Checking in so I can merge with main. Getting constant crashes which I dont think are to do with my changes
[D11][UI] Display blueprint background and correct icon on Item detail panel
[D11][Tutorial] Fix for issue #1743, tasks should no longer auto complete or fail to start after restarting the tutorial
[D11][UI] fixed alpha from last change
[D11][UI][#2022] Blueprint should now show on itemicons again
[D11][Tutorial] fix for message "hurry up we haven't got all day" showing blank
Conveyor unit buildings progress
static searchlight intensity tweak (shouldn't be brighter than the sun)
[D11][UI] Spread out player preview setup to ease out opening
excavator cover dressing pass backup
[D11] [Audio] Latest headset tweaks... still slightly breaking up on headset.
[D11] Decreased default corpsedespawn time to 90 seconds
[D11] [UI] Server List now correctly displays server favourite icon.
[D11][Tutorial] Removed unused tutorial action script
excavator cover dressing pass backup
Workshop conversion (some stubs)