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106,172 Commits over 3,806 Days - 1.16cph!

7 Years Ago
rocket launcher viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
7 Years Ago
lr300 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
7 Years Ago
searchlight fixes/balance/visual improvements
7 Years Ago
backup/progress - ironing out materials for macrodetail
7 Years Ago
Disabled culling on glcore coz readback is stalling; needs proper async
7 Years Ago
Disabled culling on d3d9
7 Years Ago
Rocket factory interior progress
7 Years Ago
Improved closest cascade resolution when using two cascades
7 Years Ago
searchlight phrases manifest protocol++
7 Years Ago
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7 Years Ago
New skins
7 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only
7 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
7 Years Ago
Fixed visibility check for local occludees per entity
7 Years Ago
Skinning tweaks
7 Years Ago
Wooden Armour uses correct icon
7 Years Ago
Updated Wooden Armour
7 Years Ago
Added pooling support to loot containers and collectables
7 Years Ago
skin approval + icons
7 Years Ago
simple scope balance + implementation
7 Years Ago
fixed purple textures on stone hatchet projectile
7 Years Ago
Rocket factory interior / walkway greyboxes
7 Years Ago
Rpc Fixes
7 Years Ago
backup/progress
7 Years Ago
Build log test
7 Years Ago
Enabled occlusion culling on dx9 and glcore
8 Years Ago
fixed plants not growing fixed plant color scale not being applied
8 Years Ago
backup/progress
8 Years Ago
8 Years Ago
Silencer world model lod updates
8 Years Ago
Small scope world model lod updates
8 Years Ago
Muzzlebrake world model lod updates
8 Years Ago
Rocket factory / offices exterior blockout
8 Years Ago
Invoke optimizations
8 Years Ago
Fixed player preview (deferred LDR alpha)
8 Years Ago
Load DebugSkin differently
8 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
8 Years Ago
More UI
8 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
8 Years Ago
Group profiler by entity name in GroupDestroy
8 Years Ago
UI Fixes
8 Years Ago
Merged occluder optimizations
8 Years Ago
Raster tolerance tweaks on a few occluder meshes
8 Years Ago
5.6.0f2
8 Years Ago
Simplified a few more building occluders Added more core occluders Added building occluder set up scene
8 Years Ago
Merge from main
8 Years Ago
Rocket factory backup
8 Years Ago
Building core occluder meshes to double-sided single sheet Switched to occluders material to match monuments
8 Years Ago
Another ArgumentOutOfRangeException
8 Years Ago
Rocket factory backup