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106,100 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Fixed shaders after merge + parity with main
8 Years Ago
Salvaged cleaver optimisation
8 Years Ago
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
8 Years Ago
Tint mask for biome tinting of overgrowth atlas Overgrowth albedo tuning for biome tinting + polish
8 Years Ago
8 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
8 Years Ago
Moved beartrap displacement go to invisible layer
8 Years Ago
Prefab fixes
8 Years Ago
Merge fixes
8 Years Ago
Merge from main
8 Years Ago
Pause ServerMgr.Update until the connection is open
8 Years Ago
Added more occlusion meshes
8 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
8 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
8 Years Ago
Cleaning console command running paths
8 Years Ago
Ak47 optimisation
8 Years Ago
WTP Scene2Prefab
8 Years Ago
WTP scene sorting
8 Years Ago
Scene2Prefab
8 Years Ago
WTP overgrowth dressing end
8 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
8 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
8 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
8 Years Ago
Reduced hiz culling default update freq to match playercull (for now) Restored more aggressive player model applyVis (w/ fix for parts) Fixed hiz culling heap alloc Fixed hiz redundant call
8 Years Ago
Updating to latest overgrowth material
8 Years Ago
Disabled terrain base pyramid map baking
8 Years Ago
Cherry picking overgrowth material / textures
8 Years Ago
Cherry picking grass meshes
8 Years Ago
Individual grass blade clumps models for terrain grass
8 Years Ago
Waterpipe shotgun optimisation
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
Improved quality of lowest lod terrain rendering at ~25% cost
8 Years Ago
Longsword optimisation
8 Years Ago
WTP overgrowth dressing backup Sewage tanks creeping plants bespoke models
8 Years Ago
Bolt rifle optimisation
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
Fixed mismatching rock detail at lower lods
8 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
8 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
8 Years Ago
Removed some occluders; kept basics: walls and fat foundations
8 Years Ago
Optimized remaining building core occluders Added missing occluder models
8 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
8 Years Ago
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8 Years Ago
Merged in hiz culling with corpse fix
8 Years Ago
compile fix no fall damage when falling into water
8 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
8 Years Ago
Fixed disappearing ragdoll/corpse bug Added culling.debug convar to debug without gizmos Added ddraw sphere optional param to skip color fade out
8 Years Ago
network++
8 Years Ago
Exploit fix
8 Years Ago
Merged hiz culling