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110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
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7 Years Ago
added facial hair style 2 to hair-impl
7 Years Ago
Merged hair to hair-impl tweaked materials and textures, vertex lighting etc
7 Years Ago
Latest from main
7 Years Ago
More iceberg progress Slightly more snow ores
7 Years Ago
Moved to new branch.
7 Years Ago
7 Years Ago
Hapis icebergs
7 Years Ago
Fixed server compilation Updated manifest
7 Years Ago
Merge from hair-impl
7 Years Ago
Northen Hapis more cold, icelakes and icebergs prep
7 Years Ago
Added hair deformation and removal flags to all(?) head wearables
7 Years Ago
Merge from main
7 Years Ago
Finished hair removal and deformation code
7 Years Ago
scale tweaks
7 Years Ago
Item description updates and fixes Phrases
7 Years Ago
Tweaked Flower sizes, colors and patch density to look a little more natural
7 Years Ago
Sulfur collectable layer fix Wood collectable layer fix
7 Years Ago
tree and deco colliders + gibbables prefab setup for deployables and world models
7 Years Ago
Merge from main
7 Years Ago
Fixed culling edge case + extra debugging
7 Years Ago
EAC SDK update
7 Years Ago
Updated candle hat prefab with deformation flags
7 Years Ago
Wearable based hair deformation (wip)
7 Years Ago
Syke! removed balds Eyebrows and facial hair now properly adjusted to face (morph cache) Replaced eyebrow and facial hair meshes with matt's fixed versions
7 Years Ago
Added steamid-based hair piece randomization Added bald/remove option
7 Years Ago
tree decoration models, individual world models files, textures
7 Years Ago
Hair piece collection now assignable per skin/race set Adjusted hair sets folder to reflect changes
7 Years Ago
Merge from main
7 Years Ago
Added hair sets player model and ragdoll prefabs Hair piece replacement/removal
7 Years Ago
Double shotgun worldmodel update, material settings changed
7 Years Ago
More wip
7 Years Ago
updated the nailgun prefab with Tom's LOD models
7 Years Ago
viewmodel skinning update for SAR & Eoka
7 Years Ago
Fixed culling in glcore Fixed dark viewport in glcore / all platforms Fixed compilation warnings
7 Years Ago
Fixed server compile
7 Years Ago
Merge from main
7 Years Ago
Merge from culling-noprepass (everything's occluder now)
7 Years Ago
Fixed a few false negative cases + more accurate screen-space bounds Sparse grid cells no longer grow Added grid and screen-space bounds to debugging Added distance fade and ztest toggles to ddraw line and bounds
7 Years Ago
Flame turret can no longer be locked (bug fix)
7 Years Ago
first attempt at removing occluder pass
7 Years Ago
Linux server EAC fix
7 Years Ago
added models/textures
7 Years Ago
Network++
7 Years Ago
Attempt at fixing potato mode snow-related shenanigans
7 Years Ago
Fixed agressive water flicker in planar terrain when TSSAA is enabled
7 Years Ago
Changed Nailgun material
7 Years Ago
Minor water tweaks + downscaled caustics textures
7 Years Ago
World Serialization++
7 Years Ago
Merge from main