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105,925 Commits over 3,806 Days - 1.16cph!

8 Years Ago
new muzzleflash effect for mp5
8 Years Ago
Fixed underwater fx not showing
8 Years Ago
Updated Water prefab with WaterCollision Added WaterCollision.GetIgnore for Bounds + GamePhysics path Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
8 Years Ago
8 Years Ago
Support deployables
8 Years Ago
Merge from main
8 Years Ago
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
8 Years Ago
UI stuff, sky scrubber
8 Years Ago
Bumpscale, glossiness, occlusionstrength
8 Years Ago
FloatRow, alpha cutoff
8 Years Ago
8 Years Ago
Decorated workshop scene Fixed shorts not working Can fly around workshop scene Added DepthOfFieldFocusPoint
8 Years Ago
Cherry picked decal fix 16925
8 Years Ago
Fixed some hit decals not visible (RUST-1351)
8 Years Ago
Added new shipping containers
8 Years Ago
Fixes
8 Years Ago
Added PreservedPrefab component Player Preview
8 Years Ago
- Added camera worldmodel, LODS, textures & mats - Now drops camera model instead of burlap sack
8 Years Ago
Item view Indicate incompatible Download incompatible, open folder, allow manual loading
8 Years Ago
8 Years Ago
Convert imported version2 metal to spec Added all clothes items Added collared shirt Added tanktop Added shorts Your items scrolls, shows all items
8 Years Ago
Tweaks to rain particle effect to improve drop frequency and density Reduced rain shader fill rate by packing related textures
8 Years Ago
Merge
8 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
8 Years Ago
Cherry picked 16913
8 Years Ago
Optimized coarse height slope map generation; now up to 6 times faster on larger maps Deprecated foliage displacement slope scale bias
8 Years Ago
Touched all water related shaders; making sure latest cherries get applied
8 Years Ago
Cherry picked remaining water related changelists from main
8 Years Ago
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much tweaked the mp5 viewmodel reload anims tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
8 Years Ago
adjusted the positioning of the mp5 worldmodel and IK holds tweaked the size of the silencer attachment ( worldmodel )
8 Years Ago
xtab mode Occlusion, Specgloss Texture size limit from version2
8 Years Ago
Loading workshop http icons
8 Years Ago
Icon publishing
8 Years Ago
Fixed button stretch in lists Moved layer defines to Rust.Global.dll Added PropRenderer
8 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
8 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting
8 Years Ago
updated mp5 muzzleflash
8 Years Ago
Enabled player model, collider and nametag pooling again
8 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
8 Years Ago
Merging biome tinting changes and motion vector fixes
8 Years Ago
updated mp5 silenced attack sound
8 Years Ago
Merging biome tinting shader changes
8 Years Ago
Fixed attachments motion vectors causing problems with tssaa
8 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
8 Years Ago
adjusted mp5 clipping
8 Years Ago
Merged prop changes from dungeon
8 Years Ago
Entity find commands return both client and server entities in the editor
8 Years Ago
Removing some not needed models and textures
8 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)