128,703 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed GameObjectRef instantiation
Rebuilt ShopMarkerCluster to fix new scaling issues
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
41761 (inventory.copyto for devs / admins)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Prefabs\Deployable LODs (not including skinned mesh assets)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Stop resetting the previously selected button when opening Main Menu
                
                
                
                
             
         
        
            
            
            
                
                Ice lake LOD's upto LOD3 with vertex colours on final LOD
                
                
                
                
             
         
        
            
            
            
                
                merge from /water_transfer
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a revert changes to jenkins before we do a checkout to clear out any pending changes (checking out while files are changed won't update existing files)
                
                
                
                
             
         
        
            
            
            
                
                ▅▇▍▋▇ ▊▍▊▋ ▋▊▉▅▊▊▄▋ ▇▋▋▍▆▋
                
                
                
                
             
         
        
        
            
            
            
                
                Reworked hit IK processes - instead of calculating an up, just lerp between two transforms (eg. left0, left0hit, etc)
                
                
                
                
             
         
        
            
            
            
                
                Clear loot timers if needed when closing inventory
                
                
                
                
             
         
        
            
            
            
                
                ▄▅▅▌█ ▅▅▊▆-▇▋▇█▊ ▌▉▅▌▊▅█▆▅▍▆▇▊▇ ▅▅ ▉▅▋▄ ▅▋▉▌ ▄▌▊▋▊█▅▊ ▍▅▊▇▋▊▋. ▊▍▌▄▆▊▅▉++.
                
                
                
                
             
         
        
            
            
            
                
                ▉▍█▊ ▄▇▋▅▅▍▍▊▋▄▅▍▊ ▆▉▋▆ ▄▍▉▅▋▋▋▌▇ ▅▌▇▄ ▌▋▋▅ ▌▆▍▉▅▇▉▋ == ▊ ▅▉▆▉▆▄█ ▋▉ ▍▌▉▇ ▉▄▆ ▋▋▄▆▊▆
                
                
                
                
             
         
        
            
            
            
                
                ▄▊▋█▉ █▆▊▍ ▉▆▌▄▉█ ▇▆▊ ▉▇▅▌▋▆▄▄ ▍▄▊▉▌▊▍▄█ ▊▍█▊ ▋▅▆▉▆▄▍
                
                
                
                
             
         
        
        
            
            
            
                
                Vehicle editing UI and vehicle lift changes, WIP
                
                
                
                
             
         
        
            
            
            
                
                Fixed console system code generator
                
                
                
                
             
         
        
        
            
            
            
                
                Can now spawn chassis with appropriate resources
                
                
                
                
             
         
        
            
            
            
                
                Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
                
                
                
                
             
         
        
            
            
            
                
                When equipping an instrument, reset all bone scales above spine2 to 1
                
                
                
                
             
         
        
            
            
            
                
                Fixed deploy mesh disabled on Bass guitar
                
                
                
                
             
         
        
        
            
            
            
                
                Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
                
                
                
                
             
         
        
            
            
            
                
                Scene backup & mats
Lowered SSR depth buffer thickness because it was creating some stretchy glitches
                
                
                
                
             
         
        
            
            
            
                
                Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
                
                
                
                
             
         
        
            
            
            
                
                ▇▅▉▆ █▆█▍█▇ ▉▊▍▄▆▄▅
▋▇▇▌▌ ▉▋▇▋▇▉▌▉▅▅ █▌▅▌▋▅▆▆▉▌ ▌▌ ▋▆ ▊▍▅█▆█▆█▅▉▊▋▌▋▌▍▅▌▅▇/ ▅▅▌█▇▄█▅▌ (▍▍▊▄ ▅▅▇█ ▇▇▋▍▄)
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▉▅▌▉ ▉▉▍▆ ▊▄▄▉▍▌▌ ▇█ ▇=▉
                
                
                
                
             
         
        
            
            
            
                
                Increased bone influences to 4 per vertex in all quality modes but potato
                
                
                
                
             
         
        
            
            
            
                
                Fixed graphics quality slider range
                
                
                
                
             
         
        
            
            
            
                
                AND, OR, Simple & Timer switch point light render distance lowered to 10 units
                
                
                
                
             
         
        
            
            
            
                
                Same as before on a few more mats
                
                
                
                
             
         
        
        
            
            
            
                
                The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
                
                
                
                
             
         
        
            
            
            
                
                Reverted puzzle box materials to HDRP/Lit
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Fix for disabled objects entering the prefab pool and never becoming enabled again
                
                
                
                
             
         
        
            
            
            
                
                [D11] fix for both cameras being enabled.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed horse ragdoll not displaying armour properly
                
                
                
                
             
         
        
            
            
            
                
                [D11] + structures\Junkyard Converted LOD Group and adjusted LOD's
                
                
                
                
             
         
        
            
            
            
                
                Military tunnel scene recovery & prep.
Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Nature/Driftwood + Nature/Ice LODs
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + structures\building_allowed_guide\models LOD's created
                
                
                
                
             
         
        
            
            
            
                
                [D11] temporarily switch wire shader to avoid NaNs in framebuffer, still needs a proper HDRP friendly wire shader doing.