110,878 Commits over 3,897 Days - 1.19cph!
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
Instantiate ore hotspot flare as effect
Only add ore hotspot flare when close (eliminates update overhead in the distance)
Enabled entity pooling on ore hotspots
Enabled effect pooling on ore hotspot flare
Improved LOD distances in rocket factory interiors.
Fixed map showing when playing demo
Fixed skin errors when playing demo
Removed OnStatsRefreshed debug info
Reset game tips on connect
reset achievement hud on server connect
Updated renderer native library (Linux & OSX)
Updated native renderer module for windows
Updated some spawn population parameters, increased junkpile spawn attempts
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
Removed another pointless component from the radtown stone ore
Removed spawnable component from radtown ores
Made tocenter debug log unity editor only.
survey charge minigame baseline
Temporary fix survey charge server compile error
Tweaked fake reflection shadowing
More post-dx9 occlusion culling changes and cleanup
Desk, computer cabinet, desk texture tweaks
fixing a terrain blend material
fixing the sewers terrain trigger issue
snow rock materials were missing specmap following changes to terrain splats
More item description fixes and updates
Use GameObjectRef for nested navmesh for monuments.
Adjusted texture resolution curve on the various quality presets, let's see how this looks
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
Removed some 32bit specific code
No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
posters scaling, dressing
launch_site scene2prefab
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
cobalt office posters WIP
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work
improved ore hotspot placement significantly
Fixed compilation error in rust/speedtree shaders