121,123 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.
[D11] [UI] increased the spacing on the navigation bar and re-added the flashing highlights for the code lock but this time behind a streaming mode check
[D11] Default values for new convars added in my last commit, and fixing an old component in the PieMenu from trying reference a null field
[D11] Added more options for switching between camera modes & removed a TON of rogue translate components from text fields in buttons that shouldn't have had one
Cargoship improvements WIP
Merge with prefabpools branch
Merge with d11_console_version
don't bother comparing object names when comparing prefabs
[D11] [UI] fixed the search on the sleeping bag assign screen
[D11] added more keyboard controls
Squeezing more perf out of the big rig.
Generate some stats on the building block usage
[D11] Change UITranslateText to work on Enable rather than on Awake
Enable preprocessing of prefab variants
Clean up unnecessary RealmedNavMeshObstacles
Clean up empty game objects from building blocks
Strip off some unnecessary RealmedRemove components
[D11] Update PS4 Plugins to 6.000
[D11] [UI] added a confirmation popup for assigning sleeping bags and fixed some translation strings
[D11][UI] Hide LT icon when opening all loot panels
[D11][UI] Work Bench UI changes. added Openlootpanel method to Lootpanel.
[D11] [UI] added some localisation texts
[D11] [UI] Implementation of updated radial menus. Updated shaders to support soft masking. Added new assets for managing radial menus. Added sprite-sheet for text symbols for in-line sprites on TMP texts. Updated UI animation handlers. Added new textures for radial menus.
[D11] [Tutorial] Updates to map, adjusted cabin to fix access to crate.
Back to same priority for all textures
Added streaming controller to main camera and player preview
Added streaming debugging script
Added tool to report non-streamed textures
Tweaked quality/pool size settings again
Occlusion pass on the big one
This should not have gone in yet
Fixed a test terrain asset ending up getting bundled
Fixed SoundDefinition.OnValidate NREs on library rebuild
Compile fix for standalone build
Moved audio clips to assets.bundle, better check for terrain data
Moving a couple of prefabs for correct bundling
[D11] [UI] fixed navigation issues on the rename sleeping bag popup
[d11][Audio] Reduced music volume. Added runtime dsp to large scale sound sources to filter sounds with distance.
Moving a couple of prefabs for correct bundling
[D11][Tutorial] Temp fix - removed filestorage server call for signage (crash)
[D11][Tutorial] Fix for issue #919, tutorial construction events now use network position rather than socket position when placing foundations