121,273 Commits over 4,018 Days - 1.26cph!
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
Fix for bug 548, monuments not appearing after leaving & joining another server
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.
[D11] Prevent weapon reload if options/gameoptions are open
[D11] Weapon firing vibration fx + bug fixes
[D11] [UI] Further improvements to the sprite sheet and content animation syncing.
[D11] [UI] added scrollbars to the find/join game screen, the leaderboards screen, and the connected players screen (when they're needed)
[D11] [UI] Quick Chat wheel now stays more in-sync with sprite sheet animation when moving item icons.
[D11] ServerVar didn't work due to boot order, back to command line argument.
[D11][Tutorial] Removed unneeded debug messages
[D11][Tutorial] Added wait for previous objective to clear before starting new one
[D11] Check for connecting popup getting stuck on screen if web request fails
[D11] DTLS server startup changed from command-line arg to ServerVar ('dtls' true, defaults to false).
[D11] [UI] Fixed translation file having incorrect tokens for Quick Chat menu category cycling.
Miltun: fixed some bugs & added localised haze to the mining tunnels.
Miltun light LOD distances.
Coconut model, gibs and textures
Light LOD distances in miltunnels WIP.
Added enabledRadius-based editor gizmo to AmbientLightLOD
[D11] [UI] Define fixes for new assets added in the Quick Chat Radial menu submit.
Convert MeshLOD to LODGroup
[D11] [UI] Integrated Quick Chat wheel into new radial menu system. Added components for playing sprite animations without requiring animator. Adjusted Quick Chat visuals to more closely match other radial menus. Removed animator controllers and animations that are no longer used.
[D11] DTLS server will now attempt to load certificates and private key from disk.
[D11] [UI] map fixes - made the coordinates refer to the cursor position, the focus on player button will now position the map correctly
Fix for monument spawning
[D11] Client now gets DTLS certificate and private key from the server connect request when available.
[D11] Manage the download cache to max of 1GiB, should also handle cache reduction and make editor emulate it too, increase persistent storage on XboxOne to 1GiB
[D11][UI] Created right stick move events. Enabled Movement between loot panel and inventory via the right stick
EAC SDK update, second attempt
[D11] DTLS server peer connection info filled-out, and some packet recording stuff in DTLS client.
[D11] DTLS network API 'read' implemented. Game now functions with single client connection.
Various miltunnel fixes & optimisations.
Toggled IsDynamic on all cargoship lights; updated prefab
Added IsDynamic toggle to lightoccludee; currently only disables culling via occlusion
Preliminary light culling added to the mil tunnels.
Fixed broken flares in the mil tunnels.
Cloning vat fx improvements.
Fixed fumes & sparks in tunnels.
Removed light component hard requirement from light occludee