reporust_rebootcancel

105,918 Commits over 3,806 Days - 1.16cph!

8 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
8 Years Ago
Added entity debug commands to server build as well
8 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
8 Years Ago
timber mine prefabs have their own prevent_building volumes
8 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
8 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
8 Years Ago
Added some entity debugging tools (find, find_group, find_id)
8 Years Ago
added glue added propane tank added roadsgins added sheetmetal added sticks updated lootspawn to optionally use a min/max amount to spawn template component loot table
8 Years Ago
mp5 viewmodel and worldmodel prefabs and sound f/x
8 Years Ago
backup
8 Years Ago
Bunker rooms dressing scene for prefabs
8 Years Ago
progress, prevent building volumes outside caves
8 Years Ago
Editing, Publishing
8 Years Ago
Scene2Prefab caves
8 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
8 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
8 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
8 Years Ago
backup beam puzzles a notch easier
8 Years Ago
Texture picker, cleanup
8 Years Ago
Scene2Prefab caves
8 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
8 Years Ago
Moved cginc in shaders/include/standard to shaders/standard/include Moved cginc in shaders/include/speedtree to shaders/nature/include Moved grass and std-speedtree* to shaders/nature Fixed cginc paths in all relevant shaders
8 Years Ago
Moved water scrips from 3rdparty to scripts/procedural/water Moved water resources and materials to content/nature/water Moved water shaders to content/shaders/water Renamed WaterEx component to Water
8 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
8 Years Ago
Added industrial prop c and metallic material fixes
8 Years Ago
model grid tweaks adding cave_large_medium files wip
8 Years Ago
Export experiments
8 Years Ago
progress
8 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
8 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
8 Years Ago
working lift shaft
8 Years Ago
changing layer on lift
8 Years Ago
scene2prefab caves
8 Years Ago
lift shaft prefab wip
8 Years Ago
Bullshit
8 Years Ago
▅▆▅▅▇▌ ▆▉▋▉▉▇ ▋▄▌ █▇▌▄▋
8 Years Ago
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
8 Years Ago
Fixed moon darkening on the horizon; less hacky way to handle the revz case
8 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
8 Years Ago
Scene2Prefab caves
8 Years Ago
progress/backup
8 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
8 Years Ago
▊▊▉▌▆▄ ▄▊▉ ▊▋▉▌█
8 Years Ago
Fixed moon rendering black to reflection probe
8 Years Ago
Boilerplate
8 Years Ago
cave_large_hard progress
8 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
8 Years Ago
Voice callback fixes
8 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
8 Years Ago
Recyclers in radtowns are immortal