reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Fixed IOOR bug in NavMesh Grid. Weekend ai experiment.
7 Years Ago
steam.achievements steam.stats
7 Years Ago
Added fake indirect reflection shadowing for pixels receiving primary light shadow
7 Years Ago
Nuked deprecated cginc
7 Years Ago
Fixed rust/std terrain blend shader black detail occlusion
7 Years Ago
Added terrain material reference mini-islands to TestLevel
7 Years Ago
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7 Years Ago
Proper fix for 21895
7 Years Ago
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7 Years Ago
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips Added Petur's adjusted and fixed terrain splat textures + reference materials Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency Set all terrain4 material specularity and smoothness params to 1.0 + now default Fixed terrain layer shader outputting incorrect specular values (gamma issue) Nuked unused splats
7 Years Ago
Made lift shafts wider
7 Years Ago
Fixed lift shaft collider
7 Years Ago
Added blockers to the rocket factory to prevent getting stuck
7 Years Ago
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
7 Years Ago
More visibility range. Not 100% working as intended yet.
7 Years Ago
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
7 Years Ago
Fixed scientists dipping through the world (missing flag in movement mask)
7 Years Ago
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
7 Years Ago
another missing ref
7 Years Ago
Missing files.
7 Years Ago
Computer cabinets / final textures / lod/col/prefabs
7 Years Ago
7 Years Ago
launch_site dressing update / scene2prefab
7 Years Ago
telephone models/prefab/textures launch_site cleanup / scene2prefab
7 Years Ago
Test stuff for Diogo
7 Years Ago
ore nre fix
7 Years Ago
Fixed
7 Years Ago
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
7 Years Ago
Fixed NRE
7 Years Ago
Fixed import settings for spec and smoothness terrain source textures
7 Years Ago
Fixed error in packed texture asset postprocessor
7 Years Ago
Even more robust AiManager.
7 Years Ago
fixed hotspots taking 2 seconds to appear at night
7 Years Ago
A bit more robust handling of temporary sets in AiManager.
7 Years Ago
fixed leaking flares fixed cave nodes not having minigame removed temp survey crater work
7 Years Ago
Merge from main
7 Years Ago
ore hot spots spawn closer to the last one instead of on the other side
7 Years Ago
Computer cabinets / desk tweaks
7 Years Ago
ore flare mesh cull and optimization skin approval stuff
7 Years Ago
removed spring cost on SAP reduced SAP HQM cost skin approval compile fix
7 Years Ago
Merge from main
7 Years Ago
protocol++
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
ore minigame progress
7 Years Ago
Fixed some rust/std shaders shiny below 300
7 Years Ago
Quickfix
7 Years Ago
Ai tweaks
7 Years Ago
Fixed not setting specific blend-layer keywords on packed material Fixed secondary map import settings
7 Years Ago
fixed Find Game button ?