110,878 Commits over 3,897 Days - 1.19cph!
Adopt async terrain mesh generation for navmesh grid.
Yet another merge from main
AsyncTerrainNavMeshBake for Pål
bin models/Prefab/Textures
Fixed warehouse exit in LS
Keeping up to date with main
Navmesh grid running new terrain navmesh.
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
Enabled entity pooling on ore hotspots
Don't load skins into RAM with itemskins 0
desklamp models/Prefab/Textures
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
Some work on ai and navmesh.
Removed renderer_invalidate and collider_invalidate batching convars
Fixed some blurry UI issues
Network++
Save++
Made how to open inventory, how to open crafting less annoying
Updated some Item descriptions
launch_site dressing fixes / scene2prefab
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
rolling back the right terrain grass albedo
ore nodes: updating paths to new visuals in prefabs
Fixed terrain atlas grass albedo using wrong texture
Unlock sound/effects
Limit achievements to official servers
Achievement groups
potted plant models/Prefab/Textures
note.inv can take a reason
Fixed (serverside) SteamStatistics not storing properly
Stopped SteamStatistics trying to refresh on error