110,898 Commits over 3,897 Days - 1.19cph!
Improved shader gui source cache handling
Setting up shader gui
Added packed version of rust/standard shader
Nuked deprecated standard-hair shader
Added smooth distance fadeout to new foliage system
Moved contact shadows plug to third party
uvmix settings
splats
desert particles
area scene stuff
humanoidNPC baseline
humanoid NPCs can use weapons
humanoidNPC uses navmesh
Couple of internal shader fixes
Added contact shadows (works on vm); toggle via graphics (def=off)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added randomized tinting to foliage shader (still disabled)
Various tweaks and more desert stuff.
fixed bow / crossbow worldmodel culling preventing them from animating
Fixed recurrent shader compilation warning
Launch site warehouse progress
Launchsite warehouse rework progress
Fixed grass shader compilation
Re-enabled far splat uvmix on highest shader quality level (600)
Checked the instancing checkbox on some decals that didn't have it set
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
rethrow caught exceptions so we actually fail properly
Added opacity mask dithering to core/hair shader
Updated core shader set to latest
Launch_site scene update, dressing sciency side
Steam Items http://bit.ly/2rb5pWE
Subtracting
20975 because it fucked the bolt action recoil animation (classic gooseman)
Removing fucked component reference from server.prefab
Tweaked fire particle materials, including flame thrower
separate material for rocket_decals without decal functionality
ground meshes
launchsite scene update
▄▄▆▇ ▅▊▋ ▅▌▍▇▅▋▋ ▍▊█▆ ▇▍ ▉▆▍▊ ▋█▌▄██▌▊▊▇
Only report exceptions from official servers again
Exception reporting filtering
Get developer list from manifest