reporust_rebootcancel

105,901 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Fixed clientside placement guide as well for RUST-1209
8 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
8 Years Ago
Slightly more forgiveness in attack entity cooldown verification
8 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
8 Years Ago
Lighthouse greybox and scene update
8 Years Ago
Tweaked server side weapon cooldown verification
8 Years Ago
removed garbage from airdrop loot table
8 Years Ago
double barrel shotgun damage buffed to be same as waterpipe double barrel shotgun spread increased slightly (more damage up close, less from far away) double barrel refire rate decreased to 0.5s (was 1.0s)
8 Years Ago
helicopter gibs do not block vis
8 Years Ago
warehouse windows do not block vis
8 Years Ago
playercull nre fix when disconnecting
8 Years Ago
bugfix
8 Years Ago
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8 Years Ago
viscull 2.0 windows and bars no longer block vis code refactor aiming at eachother disables visculling (no popping in gunfights) more optimizations disabling a bunch of clientupdate() calls on invisible players debug_camera disables playerculling
8 Years Ago
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8 Years Ago
Added missing UDR opt script Added UDR opt to boar, horse, chicken, wolf and bear
8 Years Ago
Moved UDR opt to separate script; added to player model and ragdoll Added UDR opt to stag skin and ragdoll; other animals coming next Fixed disappearing ragdolls
8 Years Ago
Double barrel shotgun sounds
8 Years Ago
adjusted the position of the support hand for the semi-auto rifle viewmodel
8 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
8 Years Ago
tunnels progress backup
8 Years Ago
updates to shotgun & bolt vm anims, clip lengths, controllers
8 Years Ago
AH tweaks
8 Years Ago
Logging tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Adding a couple of files manually
8 Years Ago
Picking relevant changesets from dungeon branch for transparency
8 Years Ago
Updated chainlink fence prefabs for glass transparency layer
8 Years Ago
Updated Hangar prefab for glass transparency layer
8 Years Ago
Updated watchtowers and office building prefabs for glass transparency layer
8 Years Ago
merge from main
8 Years Ago
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge) temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
8 Years Ago
8 Years Ago
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8 Years Ago
Certain rocks & bushes like buildings and radtowns less.
8 Years Ago
Time isn't frozen.
8 Years Ago
Env tweaks. Lantern lighting isn't as ugly anymore. Pre-release ready.
8 Years Ago
Fixed and cleaned updateDirtyRenderers hack
8 Years Ago
Fixed broken view model projection after disabling TSSAA
8 Years Ago
fix for players taking too long to recalculate visiblity
8 Years Ago
merge into main playercull.enabled true/false to test
8 Years Ago
merge from main
8 Years Ago
code cleanup
8 Years Ago
Logging tweaks
8 Years Ago
Stupid avoid UpdateDirtyRenderers trick (needs proper bounds computation)
8 Years Ago
adjusted the scale of the double barrel shotgun viewmodel adjusted the Aim down sight position of the double barrel shotgun
8 Years Ago
reloading animator changes
8 Years Ago
baseline
8 Years Ago
Projectile cleanup tweaks
8 Years Ago
Server lag compensation for attack entity cooldown verification