126,618 Commits over 4,109 Days - 1.28cph!
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
Trees are pooled
Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity)
Added tree.global_broadcast server startup parameter
More conversions.
Some cleanup.
Tweaks to try to fix KSampleCopy4_1_x_8 error
Added mane/tail meshes
Added horse hair materials
Skinned horse & mane/tail
Testing silly buoyancy optimization
[d11][Audio] Replaced Crafting complete Sound.
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
Fixed IndexOutOfRangeException on reconnect
Packet handling profiling
minicopter culling and better LODs
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
Another demo fix for cinematic_play and cinematic_stop
Added server.cinematic convar to enable the cinematic convars for all players
Try moving pipeline into resources
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages).
The 'trying to connect' popup is protected from being overridden in this way.
[D11] User management xb1 update WIP
Removed some initial global tree snapshot overhead
Fixed initial global tree snapshot not working
Added cinematic_play and cinematic_stop to demos
Added target player as optional second argument to cinematic_play and cinematic_stop
Added cinematic_list to print list of available cinematic animations
Various light related.
Better exterior exposure.
Generic yellow SSS profile.
db shotgun worldmodel prefab lod fix
[D11] Prevent toggling weapons/items etc when viewing the stats screen of a dead/sleeping player.
Quick layout fix when showing the killer weapon of a dead player.
[D11][UI] Reenable f1 in editor
[D11] Update xb1 unity plugins to latest XDK
Organized the light fixtures folder.
Moved obsolete ones into /deprecated/ for phasing out.
Scene backup
fixed crate marker sending too many network updates
[d11][offscreenparticles] Disabled because of bad culling CPU
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
Fixed some shader warnings
Split Launch Site SLOD into 4x4
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
[D11] [UI] art changes to piemenu
Paperdoll background clear fix/hack