110,898 Commits over 3,897 Days - 1.19cph!
Merge from decal_instancing
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Added transform caching to decals
Optimized decal command buffer refresh
Enabled decal instancing by default
Checkpoint model LODs/Prefab/COLs
Overgrowth dressing scene update
Fixed item info showing up as null when destroying world items due to invalid position
Silenced TrackIR error when DLL was not found even though it exists in the registry
Melee weapon impact polish
Mix tweaks
Misc sound polish
AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing
Some camera & env settings
Clamp NPC walk animation speed (effect spamming fix)
fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
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Added instancing support to deferred decals (still testing, disabled by default)
Added decal.instancing, decal.limit and decal.capacity convars
Rocket factory / vertex paint / tweaks and fixes
Added decal.clear console command
Fixed hair issue with multiple cameras
Fixed core shaders compile warning
Update core shader base; repacked core/generic
Updated core/hair shader to latest
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
Roof module, scene update
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Grand canyon valley wip.
Fixed the mismatched grass colors & spec, just to soothe my delicate soul.
dropbox no longer tosses items submitted when full into the world (stay in input slot)
use curve to weight aimcones
Rocket factory / split rooms into separate objects / scene update
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes
Space center sign model LODs/Prefab/COLs
Launch_site scene update
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs
Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)