110,985 Commits over 3,928 Days - 1.18cph!
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
scrap pile; fbx/materials/prefab/textures
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
guntrap deployment exploit fixes
skin approval
skin icons
final mid river area sculpt
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
Final placeholder skin spec map tweaks
Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr
Deleted legacy preintegrated skin shader
Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path
shotgun trap implementation
protocol++
phrases
manifest
Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
Furnace deploy volume tweak
Floor spikes block foundation placement
Can place floor grills above large furnace
Network++
Added default skin ssp to player ragdoll
office_vents texture sets + mats
Fixed NRE when applying workshop skins with nosteam
single shot trap with all the trappings...
Fixed div by zero in SSS specular reconstruction
Added subsurface quality control; set medium as default
Added subsurface depth scale control
Tweaked spec textures and materials a bit more
Added detail amount by roughness masking (e.g. nails)
Reduced default ssp scatter radius to 2
Rocket factory rocket scaffolding progress/interior trims/walkway damage
Don't disconnect on exception when playing demo
office_floor_a and office_ceiling texture sets + mats
Oh lawd, resculpting too much of the terrain
Added graphics.postsss convar
Added command buffer manager support for multiple instances
Fixed subsurface scattering in scene view mode
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Fixed color space of skin colors fed into new shader
Added male and female placeholder head and body spec textures
Switched all skin materials to new shader
Changed sky dome prefab daylight intensity to 7
Switched ViewmodelArms material to new core skin shader
Tweaked ViewmodelArms specular map for new shader
Tweaked default skin ssp
Set default skin spp on all viewmodel prefabs
Added deferred extension component to main camera prefab
Moved core custom lighting code to shared inc
Added base tint color masking via albedo alpha + cleaned up debug
Added default packed specular map; set to core skin and generic shaders
Added default skin subsurface profile
Added missing files