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110,985 Commits over 3,928 Days - 1.18cph!

8 Years Ago
Guntrap prefab labels
8 Years Ago
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8 Years Ago
Window bars and embrasures now store item condition Window bar and embrasure item condition is reduced by half when picking them up Network++
8 Years Ago
scrap pile; fbx/materials/prefab/textures
8 Years Ago
Updated jenkinsfile: - slack reports on error - failFast on parallel - set custom job name (hopefully)
8 Years Ago
splats
8 Years Ago
guntrap deployment exploit fixes skin approval skin icons
8 Years Ago
final mid river area sculpt
8 Years Ago
Scatterable lighting fix
8 Years Ago
can pick up shotgun trap can repair shotgun trap shotgun trap appears under trap category can no longer code lock shotgun trap
8 Years Ago
backup
8 Years Ago
Merge from main
8 Years Ago
Final placeholder skin spec map tweaks
8 Years Ago
Fixed player preview for new core skin shader Changed UIPlayerPreview render texture to linear hdr
8 Years Ago
Deleted legacy preintegrated skin shader
8 Years Ago
merge into main
8 Years Ago
Fixed water lighting to match new brdf Fixed postprocess subsurface errors on non-core brdf surfaces Deprecated legacy preintegrated skin shader and lighting path
8 Years Ago
merge from main
8 Years Ago
shotgun trap implementation protocol++ phrases manifest
8 Years Ago
Music editor UX tweaks Better waveform texture caching Song tweaks Initial implementation of classic theme
8 Years Ago
mid river area
8 Years Ago
office interior backup
8 Years Ago
Another tweak
8 Years Ago
Furnace deploy volume tweak
8 Years Ago
Floor spikes block foundation placement
8 Years Ago
Can place floor grills above large furnace Network++
8 Years Ago
Added default skin ssp to player ragdoll
8 Years Ago
office_vents texture sets + mats
8 Years Ago
Rocket factory progress
8 Years Ago
Fixed NRE when applying workshop skins with nosteam
8 Years Ago
single shot trap with all the trappings...
8 Years Ago
Fixed div by zero in SSS specular reconstruction
8 Years Ago
Added subsurface quality control; set medium as default Added subsurface depth scale control Tweaked spec textures and materials a bit more Added detail amount by roughness masking (e.g. nails) Reduced default ssp scatter radius to 2
8 Years Ago
Rocket factory progress
8 Years Ago
Decay initialization fix
8 Years Ago
Merge from main
8 Years Ago
Rocket factory rocket scaffolding progress/interior trims/walkway damage
8 Years Ago
Don't disconnect on exception when playing demo
8 Years Ago
Steam null fixes
8 Years Ago
Benchmark fixes
8 Years Ago
office_floor_a and office_ceiling texture sets + mats
8 Years Ago
Populate benchmark info
8 Years Ago
Oh lawd, resculpting too much of the terrain
8 Years Ago
Added graphics.postsss convar
8 Years Ago
Added command buffer manager support for multiple instances Fixed subsurface scattering in scene view mode
8 Years Ago
flame turrets can be placed closer to walls NRE fix for animals eating dropped items
8 Years Ago
Fixed color space of skin colors fed into new shader Added male and female placeholder head and body spec textures Switched all skin materials to new shader
8 Years Ago
Changed sky dome prefab daylight intensity to 7
8 Years Ago
Switched ViewmodelArms material to new core skin shader Tweaked ViewmodelArms specular map for new shader Tweaked default skin ssp Set default skin spp on all viewmodel prefabs Added deferred extension component to main camera prefab
8 Years Ago
Moved core custom lighting code to shared inc Added base tint color masking via albedo alpha + cleaned up debug Added default packed specular map; set to core skin and generic shaders Added default skin subsurface profile Added missing files