128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Added inventory item prefabs for every existing vehicle module
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated the chassis entities with the proper parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                updating wheel model/texture/mat
separated chassis into part for setup (no rig yet), updated the socket position for proportion
 
                
                
                
                
                
             
         
        
            
            
            
                
                New note sfx importer to automate importing large numbers of notes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vehicle garage lift area, added non-functional crafting table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial work on vehicle editing UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for MeshLODs not being converted
 
                
                
                
                
                
             
         
        
            
            
            
                
                More fixes for client entity cache
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tuba item world model, weapon and icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Xylophone icon render and guide mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for tesla coil effects being default on
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update default note keybinds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket factory stairs / rocket factory crane beams 
Additional LODs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                increased excavator output (750 sulfur, 5000 stone, 2000 metal frags)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                compile fix
basic horse shoes default bp
advanced horse shoes available at compound
 
                
                
                
                
                
             
         
        
            
            
            
                
                scale movement drag for tesla coil based on heavy/weak shorting
 
                
                
                
                
                
             
         
        
            
            
            
                
                m39 cost 400 scrap at bandit
removed debug.logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                tesla coil max damage clamped at 35/second
tesla coil has weak/strong particle/sound effects
tesla coil energy to damage ratio 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pairing notification not actually including the payload data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jerrycan guitar sounds WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                spas 12 has slightly higher fire rate
shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m
m92 has slightly slower fire rate
simple sight is now a default blueprint
m39 now available at bandit camp instead of l96
bradley loot crate rebalance, higher chance for L96
bradley is more vulnerable to HV rockets
bradley top turret enabled
removed errant debug.logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the network ID to the entity name on the server so we can find them in the editor more easily
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix server only code
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Invalidate network cache when entities change groups
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Updated Game Manifest (Josh)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] 29 vertex shaded LODs added to assets in launch site
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] 16 LODs for QA castle
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Objects removed from Junkyard and scene to prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] ASE to version 1.7.0.0.6
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for server assuming it had entities cached that it didn't
 
                
                
                
                
                
             
         
        
            
            
            
                
                + added some more lods from deployables
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Minor tweaks to the map interface code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blue keycard room on small oilrig not spawning loot on puzzle reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] 'Saving complete' Rustworks event.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tuba lods and materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skin replacement cleanup, code cleanup