reporust_rebootcancel

105,894 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Merged in caustics changes from wrong branch
8 Years Ago
Added caustics wind scrolling + mat param; default = just enough to be noticeable Added caustics tiling + mat param; default = halved from previous, larger spacing
8 Years Ago
More item pickup/drop ui sounds
8 Years Ago
Meat cutting sounds
8 Years Ago
Minor shader fixes Merged in revz dx9 player preview fix
8 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
8 Years Ago
Merge from main
8 Years Ago
Unity b17 shader auto updates
8 Years Ago
Reset all AH values on disconnect
8 Years Ago
Fixed weapon attachments leaking their entities to clients
8 Years Ago
Conveyor Belt crane model/LODs/COL/Prefabs Powerplant & Trainyard update
8 Years Ago
Merged water caustics to main
8 Years Ago
Merge from main
8 Years Ago
Updated water prefab
8 Years Ago
Added different anims for shallow and deep surface Added ligth based projection Active only on Q >= 1
8 Years Ago
Throwable weapon anim changes, animator update & events
8 Years Ago
Building structures - Silos models/LODs/COLs and prefabs Powerplant update
8 Years Ago
Compile fix
8 Years Ago
Resources are allowed to spawn in cupboard radius
8 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
8 Years Ago
RUST-716 Fix - Collision missing on small section of wall
8 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
8 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
8 Years Ago
Fix for RUST-911
8 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
8 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
8 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
8 Years Ago
Fixed alt+enter crash
8 Years Ago
Fixed SavasIsland tier 1 loot crate
8 Years Ago
Fixed water going nuts after alt+enter Fixed water foam disappearing/reappearing after alt+enter Increased water smoothness a bit
8 Years Ago
Increased physics buffer size
8 Years Ago
Warn when physics buffers get too small
8 Years Ago
Merge from main
8 Years Ago
Fixed revz loading in DX9 broken (RUST-907) Cleaned up reverse depth code a bit
8 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
8 Years Ago
Fixed projector multiply decal shader compilation errors Nuked image outline shader; wasn't compiling / up-to-date
8 Years Ago
Include desync / lag in projectile verification
8 Years Ago
refraction tweaks
8 Years Ago
working version; needs projection fix
8 Years Ago
Fixed violations not ticking down when AFK
8 Years Ago
Reverted tiny FinalizeTick change from earlier this week
8 Years Ago
Server compile fix (cc diogo)
8 Years Ago
Fix for BR spectator cam (hopefully)
8 Years Ago
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8 Years Ago
fixed snapping on rock idle player anim
8 Years Ago
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8 Years Ago
More detailed hit stat tracking
8 Years Ago
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8 Years Ago
Detail layer in rust/std now disabled by default
8 Years Ago
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846) Deleted half-assed standard-hair shader Replaced horse LOD3 with the proper mesh Fixed scope shader not compiling on some weird platform