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105,895 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Increased maxflood convar default value
8 Years Ago
Flooding protection tweaks
8 Years Ago
Ores fix (I think, this might cause issues?)
8 Years Ago
ran Scene 2 Prefab
8 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
8 Years Ago
Replaced deprecated calls to RenderTexture.isCubemap Moved process GPU device requests call to MainCamera.cs Added "terrain.atlasmipfix" and "terrain.basetexcomp" commands to disable all native gfx api calls (only pvt and these two features use them) Added comments regarding terrain.* commands to ConVar.Terrain script
8 Years Ago
Industrial doors texture set and materials colour variations
8 Years Ago
Fix for invisible materials in empty scenes
8 Years Ago
Patrol helicopter server gibs entity bounds
8 Years Ago
Mortar (need to check shader - it goes invisible when applied)
8 Years Ago
Fixing some material import settings (as discussed with Vince)
8 Years Ago
Melee distance padding tweak
8 Years Ago
Merging update for Hapis/Savas islands
8 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
8 Years Ago
Fixed holosight item showing a phantom file / duplicate error
8 Years Ago
Fixed protocol
8 Years Ago
Merge from main
8 Years Ago
Cleaned up a few prefabs Added item names to related debug output
8 Years Ago
decay.scale convar scales both decay delay and decay duration
8 Years Ago
Building Structure - Garage doors textures/models/Prefabs Trainyard, Powerplant and WTP scene updates
8 Years Ago
Fixed client compilation Fixed a few prefabs
8 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
8 Years Ago
wipe hype
8 Years Ago
Fixed potential client side NRE
8 Years Ago
lowgrade fuel default unlock (DERP)
8 Years Ago
Fixed lso compute causing leaking during blur
8 Years Ago
merge from main
8 Years Ago
Server compile fix
8 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
8 Years Ago
Merged from large scale occlusion branch
8 Years Ago
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post Removed ExecuteInEditMode
8 Years Ago
set up aim throwing for bone knife updates to other throwables
8 Years Ago
Merge from main
8 Years Ago
Tweaked default values; fixed toggling
8 Years Ago
updated to b19 stone spear cheaper furnace / storage box earlier (before metal objects)
8 Years Ago
Added "graphics.lso" command to enable large scale occlusion Fixed a few more bugs + simplified inspector
8 Years Ago
Merge from save 119
8 Years Ago
Bridge tweak
8 Years Ago
Ration floating box: fbx, lods, col, textures and materials
8 Years Ago
Merge from main
8 Years Ago
Scene2Prefab dungeons
8 Years Ago
fixed sandbag barricade (prop version) never culling in dungeons
8 Years Ago
Some tweaks to pigeon nest structure models/prefab
8 Years Ago
Network++ Save++
8 Years Ago
Post-merge
8 Years Ago
Merge from dungeon_art_3
8 Years Ago
Pre-merge
8 Years Ago
Death screen: bear.prefab -> bear
8 Years Ago
vertex normal fixes, collision improvements WTP Scene dressing update
8 Years Ago
Building Structure - Sewage tanks models/LODs/COLs/Prefab WTP scene updates Trainyard building LOD wrong material fix