111,294 Commits over 3,928 Days - 1.18cph!
Water bucket optimisation
Armored doors LOD1 include the peep hole
Updatingsome procgen clutter
Adding a second large common bush
fixed slightly off position of double door hatches
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
dock_ground_concrete material changes
concrete_h meta resize to 1024
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
AH logs are warnings (yellow)
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
Enabled time.pausewhileloading by default
Custom collisions for L&R armored double doors - can shoot your face through
Updated foliage shader with barebones down version of Standard (wip)
Removed forward passes from grass shader
fixed the material on the 3rd person shell casings
double armored door hatch functional
smoother movement on hatch open/close
phrases
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attempting to fix an error message
Merged shader changes from main
Trees and bushes custom normals pass for volume
More shader parity with prerelease + removed parallax mapping (for now)
Removed redundant shader tag
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
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ak mesh entity changes ( lod 2 was not displaying properly)
Beancan grenade optimisation
Junkpiles overgrowth details
Added server convar to pause time while loading (defaults to false)
Nomenclature changes to grass shader
Added foliage shader
Fixed potential NRE in playerModel applyVisibility + compilation warning
Shader parity with prerelease + deferred mesh decal instancing
Fixed shaders after merge + parity with main
Salvaged cleaver optimisation
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
Tint mask for biome tinting of overgrowth atlas
Overgrowth albedo tuning for biome tinting + polish
Saving default time scale of 1.0 (rather than 1.0028036)