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105,844 Commits over 3,806 Days - 1.16cph!

9 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
9 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
9 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
9 Years Ago
Defaults
9 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
9 Years Ago
Third party meshes now use mesh compression
9 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
9 Years Ago
Autospawn decor checkin
9 Years Ago
More distance tweaking, autospawn and dungeons
9 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
9 Years Ago
Enabled vertex compression in player settings
9 Years Ago
Model import defaults
9 Years Ago
Mesh batching for static quarry and pumpjack
9 Years Ago
Don't network spectating players
9 Years Ago
Decor autospawn rock distances adjustments
9 Years Ago
Rocks compression Dungeons rocks LOD distance adjustments
9 Years Ago
Scene2prefab dungeons
9 Years Ago
Big batch of dungeons LODs and drawcalls reduction
9 Years Ago
Added frame construction socket type Updated wall frame / double door prefab sockets Fixed prefab ID on metal double door
9 Years Ago
Manifest (cc paroxum)
9 Years Ago
Fixed bug reporting error
9 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
9 Years Ago
Divide by zero error (uncommon)
9 Years Ago
EAC update
9 Years Ago
Made player movement more direct
9 Years Ago
back up added frames test scene
9 Years Ago
Prepare prefabs Forgot icons
9 Years Ago
Added wall.frame to planner Added wall.frame icon
9 Years Ago
building parts use atlased material and Renderer LOD
9 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
9 Years Ago
Added refresh_colliders and refresh_renderers console commands
9 Years Ago
wall.frame linking and collisions paths
9 Years Ago
Added automatic mesh splitting to collider batching
9 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
9 Years Ago
Improvements.
9 Years Ago
laser recoil bonus nerfed to 20%
9 Years Ago
flashlight beam changes
9 Years Ago
laserbeam tweaks
9 Years Ago
Beam shader + script fix
9 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
9 Years Ago
Fixed
9 Years Ago
EAC updates
9 Years Ago
merge from main
9 Years Ago
New Building frames prefabs setup WIP Animations and additional files
9 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
9 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
9 Years Ago
Branch