111,294 Commits over 3,928 Days - 1.18cph!
Toptier door hatches wont cull (for now)
Item ID is shown as ReadOnly instead of HideInInspector
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Wind generator isn't craftable
generic cans large and small
HQ Metal/Ore/Metal Fragments
resized targ computer albedo
Toptier door hatches cull further away (100m)
Fixed skin rendering on some icons
Increased steam auth timeout
Vending machine tweaks
Phrases
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
deleting old wm to avoid conflicts
Fix for skinning errors on female torso
Replaced old roadside powerboxes on procgen - removed old
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Slimmed down GoogleAnalytics to single file, portable
Disabled occlusion culling on server
added most vending machine functionality
protocol++
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
Back to safe applyVis
Hiz culling enabled by default
Fixed deferred mesh decals
Game object layer is included in renderer key hashing (batching)
Fixed UV errors in metal chest plate