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105,854 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Concrete trim textures Brick wall b textures
9 Years Ago
9 Years Ago
Native library update
9 Years Ago
If we detect a crash on startup, mark steam content as corrupt
9 Years Ago
Roof conditional model adjustments
9 Years Ago
Merge from main
9 Years Ago
In player load, only set username if it's not null (for mods)
9 Years Ago
Removing cui.test
9 Years Ago
Roof conditional model improvements and fixes
9 Years Ago
Fixed initial conditional model state
9 Years Ago
Merge from main
9 Years Ago
Updated building prefabs to the new conditional model system
9 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link
9 Years Ago
Dungeons fence dressing pass Scene2Prefab
9 Years Ago
Fixed floor frame overlapping exploit
9 Years Ago
Concrete fence walls models/LODs/Cols Rubble piles models/LODs/Cols Rubble piles textures & mat
9 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from prerelease Network++ Manifest
9 Years Ago
Merge from main
9 Years Ago
Added floor frame socket type Removed pillar and block sockets from floor frame building block
9 Years Ago
Merge from main
9 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
9 Years Ago
Moved unlockxp/unlocklevel to blueprint (from itemdef) Show unlockxp on items in tech tree
9 Years Ago
Select the itemdef when selecting node in tech tree
9 Years Ago
Progress
9 Years Ago
Merge from stability-serialization
9 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
9 Years Ago
Fixed issue that prevented server savegames from loading in the editor
9 Years Ago
Misc UI work
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion
9 Years Ago
Fix for RUST-557
9 Years Ago
Merge from physics_updates
9 Years Ago
Merge from main.
9 Years Ago
part 2
9 Years Ago
Pre-merge.
9 Years Ago
Missed files.
9 Years Ago
Southern sector.
9 Years Ago
Build item icons to correct folder (!)
9 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
9 Years Ago
Closer to being unsucked.
9 Years Ago
Concrete wall fence textures and material
9 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck