111,294 Commits over 3,928 Days - 1.18cph!
changed layer to world on electrical box prefabs
Trainyard overgrowth dressing backup
Testing fix for missing skin parts
Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
Separate music volume sliders for in game & in menu
Music format tweaks
pool leak fix (thanks bawng)
fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
corn/pumpkin no longer ignore melee attacks
Deployables no longer ignore "can rotate" flag
Another ceiling light client side physics optimization
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Added hiz culling changes
Subtracted hiz culling changes (needs more testing)
Added version field to world serialization
Added water map to world serialization
Disabled full stack trace (seems to be crashing the editor)
Fixed warnings, manifest, phrases
fix for ft shutting off every 5 seconds for one frame
Fixed script errors introduced by culling merges
I have no idea what I am doing
Add cave ambience
Add ReverbSettings
Cave reverb polish pass
SoundPlayer tweaks for helk
Minor mix tweaks
Added player ragdoll culling
Reduced min cull dist slightly to 15m
Fixed meta guids of a couple added files to match prerelease
Added player culling via hiz culling; disabled by default + legacy/ray-based fallback
Raised hiz min cull dist to 20m
fixed the timing on the 3rd person big sword attack ( to match the viewmodel better )
fixed sound f/x being out of synch on the ak47 reload animation (3rd person)