111,294 Commits over 3,928 Days - 1.18cph!
Added culling console commands
Added occluders to core structure foundation, floor and wall (all tiers)
Fixed RT mip warning when enabling culling
Fixed hiz depth replacement shader compilation error
Added occlusion culling extension to third party
Added occlusion culling component to camera
Added occluder layer
Updated native renderer binaries and scripts
Tweaked base player culling spheres for sleeping and wounded states
Disabled culling by default; tweaked min cull dist
Updated native renderer binaries
Merged latest occlusion culling
tweaked position of some 3rd person weapon models so they sit in the hand better
new 3rd person animations for rpg / rock / pickaxe holdtypes
compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
Canyon overgrowth dressing
Warehouse overgrowth dressing
most ammo stacks to 128 now (rifle/pistol)
bone armor cost reduced
deer mask cost reduced
rebalanced scale of wall light effects
wall light wax fake subsurface scattering toggles with light
lanterns/ceilinglights/walllights can only be accessed if building privileged
network++
fixed NRE in FixStacks
zeroed out all rotations on tuna can wall light
optimized lowest LOD on tuna can
rotated pivot point on the tuna can
added playerseed <int> editor command
Icon positions for new skinnables
Military Tunnels overgrowth dressing
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
Building parts occlusion meshes
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Added dropitems server convar
got rid of vertex pro bs components, re-baked some meshes to assets
levels airfield, powerplant and harbors
Spawn with rock skinned to previously chosen skin
Stack Steam Inventory resources (wood, metal, cloth)
Include active colliders in dump
Salvaged sword optimisation
Removed clientinfo attribute
Stripped vertex painter components from harbor scenes because they're horrendous
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Harbor_2 overgrowth dressing end
Salvaged icepick optimisation
Include monuments in prefab warmup (does this break everything?)
no more minor damage when fully protected from radiation (radsuit)
fixed bounds on plants
dead plants stick around longer and can be hacked down
each clone attempt loses 10% genetics
Added world.cache convar (default true)
Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders