reporust_rebootcancel

105,875 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
9 Years Ago
Fix hitmarker not being impacted by volume slider
9 Years Ago
Fix viewmodel sounds not switching to first person correctly
9 Years Ago
Fix some impact sounds playing twice
9 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
9 Years Ago
Added batching.colliders server convar
9 Years Ago
Temp fix for SoundPlayer error
9 Years Ago
stashes decay after 3 days of inactivity protocol++ save++
9 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
9 Years Ago
Fix sounds recycling early when triggered rapidly
9 Years Ago
added dig effect
9 Years Ago
Fixed NRE in weapon reload
9 Years Ago
Server NRE
9 Years Ago
added small stash
9 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
9 Years Ago
beacon hold grenade anim updates
9 Years Ago
Fixed arrow world model LODs
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Adding a rotated version of small_stash
9 Years Ago
Fixed arrows being almost impossible to fire through window bars
9 Years Ago
feasability test
9 Years Ago
Manifest - include all prefab names
9 Years Ago
Updated position of a load of melee weapon view models
9 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
9 Years Ago
tone down the player flinch animations.
9 Years Ago
Third person reload sounds should work again
9 Years Ago
Gunshot/explosion volume ducking tweaks
9 Years Ago
Tone down wounded heartbeat loop a bit
9 Years Ago
Rocket flight sound is audible from a little farther away
9 Years Ago
First pass at thunder sounds
9 Years Ago
Metal and wood door impact sounds
9 Years Ago
Tree impact sounds
9 Years Ago
First pass at silenced gunshots
9 Years Ago
Bush rustle EQ tweaks
9 Years Ago
Server compile fix
9 Years Ago
Adjusted terrain alpha cutoff range
9 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
9 Years Ago
Monument Scene2Prefab
9 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
9 Years Ago
Added sound templates to asset bundles
9 Years Ago
merge from main
9 Years Ago
developer 1 only works for admins/developers
9 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
9 Years Ago
some water catchers partial texture rework/materials to rust material
9 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
9 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
9 Years Ago
Fixed static quarry not being immortal
9 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)