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105,876 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
9 Years Ago
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9 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
9 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
9 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
9 Years Ago
increased helicopter weakspot health
9 Years Ago
EntityCollisionMessage correctly handles batched colliders
9 Years Ago
NRE fix
9 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
9 Years Ago
merge into main
9 Years Ago
manifest
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
arrow and bow material updates, arrow gibs models
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
5.2.1p1 fixes
9 Years Ago
Cleaned up command buffer manager / water related allocations
9 Years Ago
5.2.1p1 fixes
9 Years Ago
EAC Update
9 Years Ago
ListDictionary stuff
9 Years Ago
Reduced GC in the grass and dynamic decor systems
9 Years Ago
Hacked around getting stuck on receiving data
9 Years Ago
Spears (stone/wood) gibs models/prefab update
9 Years Ago
Signs gibs models/prefab update
9 Years Ago
post-merge fixes
9 Years Ago
merge from main
9 Years Ago
Significantly increased all bullet speeds Helicopter has napalm strikes for pesky campers Helicopter has smaller hitboxes for weak spots Helicopter cupboard exploit fixed Helicopter loot crates actually unlootable until flames go out
9 Years Ago
More fucking save bullshit
9 Years Ago
More fucking save bullshit
9 Years Ago
Save diagnostics
9 Years Ago
Got rid of NPC Option weird code
9 Years Ago
Save speed tests
9 Years Ago
AI garbage
9 Years Ago
Save speed tests
9 Years Ago
Made arg.GetBool sane
9 Years Ago
Save optimization tests
9 Years Ago
Enabled LOD components on cliff meshes
9 Years Ago
"save 1" will wait for the save to finish
9 Years Ago
CraggyIsland stuff
9 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
9 Years Ago
Set the correct player entity bounds
9 Years Ago
WaterLevel.Test also works for zero bounds
9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
merge from main
9 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
Fixed LODBatch corruption on pooled objects