111,625 Commits over 3,928 Days - 1.18cph!
Deployable placement sounds
Inventory cleanup and fixes
Only log building privilege warning if developer > 0
planner sprint added to player anim controller
Prototyped a better, low-overhead variant of prefab pooling
map/planner world player anims
map & planner prefab updates
Fixed generating steam inventory
Cherry picked alpha-to-coverage changes from main
Fixed grass shader when temporal alpha to coverage is disabled
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
bolt rifle disabling Ironsights when cycling the bolt
made the LR300 rear sight more large so it's easier to aim down sights
prerelease server join fix(temp)
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
added worldmodel script to map.worldmodel prefab
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
Removed food crafting category
Fixed drag sprite not using skin
Show new type skins in inventory
Use right icon for items in inventory main menu
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
Updated steamworks, force platform on osx
Cherry picked bumhead fix
17104
Fixed bumhead and other skin-related lighting issues
Female variants /improved LODs of shorts, collaredshirt and tanktop
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
Fixed potential NRE in retry connection
Fixed water vis trigger in spectate mode and debug camera; visibility and sound
Shared camera-related water collision get ignore; called only once now
fixed bolt action recipe cost