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108,468 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
9 Years Ago
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors Switched to using post-opaque as depth target during water depth pass
9 Years Ago
Merge from save115_fixes
9 Years Ago
Fixed escalating load times on larger maps Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
9 Years Ago
fix for decay reset when repairing
9 Years Ago
Fixed cheat reporter setting reporting player's entityid instead of steamid
9 Years Ago
Reverted grab pass save; overlooked something
9 Years Ago
Merge from main
9 Years Ago
Undone 13766 (fixes weapon mods)
9 Years Ago
Fix for RUST-654 (turret roof exploit)
9 Years Ago
Fixed screen space normal texture frame delay when coming back from lower quality levels Saved one grab pass in ocean depth pass cmd buffer
9 Years Ago
Automatically writecfg after changing vars in the console/binding keys
9 Years Ago
Merge from main
9 Years Ago
initialize conditional models on server start again
9 Years Ago
Billboard trans texture size (sorry guys)
9 Years Ago
9 Years Ago
Reset building priv flags on die/spawn
9 Years Ago
Overflowed large furnaces shoot items out of its chimney
9 Years Ago
More asserts
9 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
9 Years Ago
Manifest
9 Years Ago
Network++
9 Years Ago
Terrain wetness
9 Years Ago
Reject rivers on extreme slopes
9 Years Ago
Merge from main
9 Years Ago
Did the same trick on military tunnels
9 Years Ago
Rock formation prefab updates
9 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
9 Years Ago
First pass at item pick/drop ui sounds
9 Years Ago
Chain link impact sounds
9 Years Ago
Bush/tree ambience tweaks
9 Years Ago
Rock heightmap adjustment tweaks
9 Years Ago
Fixed underwater rock spawn rule Fixed iceberg spawn rule
9 Years Ago
Rock clutter and cliffside tweaks
9 Years Ago
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth Removed parts of deprecated code
9 Years Ago
Merge from main
9 Years Ago
RUST-51: Excess Low Grade not been refunded when placed in hats.
9 Years Ago
client.disconnect called before trying to join another server
9 Years Ago
9 Years Ago
Can't interact with lock while door is moving Default option when looking at lock is to open door (hold down USE to get full options)
9 Years Ago
Fixed ragdoll head stretching
9 Years Ago
Small steam inventory icons are now 200x200 instead of 128x128
9 Years Ago
Removed deprecated param
9 Years Ago
Implemented new mesh for ocean; finer lod scaling; no fog issues Fixed simulation stepping; tweaked ocean sim params Smoother near plane displacement attenuation Temporarily disabled SSR
9 Years Ago
compile fix
9 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
9 Years Ago
Trainyard monument topology fixes
9 Years Ago
Merge from main
9 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
9 Years Ago
Hardcoded road tinting to dirt splat layer