111,619 Commits over 3,928 Days - 1.18cph!
floor ladder hatch requires 3 gears instead of 5
armored door now costs 35 HQM+5gears
spring produces HQM at recycler
small stash no longer requires rope
Fixed steamclient.so for linux server
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
Stop selling the new items (until the patch goes live)
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Accidentally set the price of the new skins to $2000 each
Workshop - can download .obj model for item (for advanced skinners)
Electrical boxes and tire stack greyboxes
Always access steam via the global
Inventory icon upload fix
temp fix for locked doors in radtowns
compile fix
Forgot to commit half my changes
fixed ironsights on bolt rifle
Added greyboxes for road cones and wooden crates
Added pallet/box stacks greyboxes
fixed attachment points on bolt rifle
Fix for Cave 6 bottom room exit - RUST-1395
Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
colour tweaks to shipping containers
Fixed ambient light adjustment inside player buildings being reversed
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
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Retired EntityDisabled script (needless component overhead)
Deployable placement sounds
Inventory cleanup and fixes
Only log building privilege warning if developer > 0
planner sprint added to player anim controller
Prototyped a better, low-overhead variant of prefab pooling