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123,980 Commits over 4,171 Days - 1.24cph!

7 Years Ago
[D11] [UI] Added tier indicator to Building Context menu. Added icon for "Twig" tier (base tier below wood).
7 Years Ago
[D11] Jenkins fix
7 Years Ago
[D11][TUTORIAL] Changed WaitForInput to use button up instead
7 Years Ago
[D11]Changed default hold time from 0.2 to 0.8.
7 Years Ago
[D11] Popup text boxes now resize themselves to fit in overflowing text, and the popup itself will stretch accordingly. Also adding some WIP stuff for the reporting flow
7 Years Ago
Updated AI profiler hooks.
7 Years Ago
[D11] [UI] disabled skip to title on the frontend so we can check what it looks like on console
7 Years Ago
[D11] Profile sign out/Profile switch dialogs
7 Years Ago
[D11] DTLS library wip: exposed the client connection loop as a tickable function and a 'AddMessage' function for writing encrypted network traffic to the server.
7 Years Ago
Probe tests & stuff
7 Years Ago
Added graphics.impostorshadow convar toggle
7 Years Ago
Re-enabled refl probe blending and box projection
7 Years Ago
Re-enabled proper refl probe support to rust/std and core shader sets
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
Missing file
7 Years Ago
Pre-MFM
7 Years Ago
added prevent build volume to Craggy Island puzzle
7 Years Ago
protocol++ manifest
7 Years Ago
added d type flip flop
7 Years Ago
Upkeep debug stuff
7 Years Ago
Merged in AI changes.
7 Years Ago
Reset default ai convar variables. Generated convars. Built manifest.
7 Years Ago
Merged from main
7 Years Ago
AI optimizations and improvements. Junkpile scientist rework.
7 Years Ago
[D11] frontend tidy up WIP
7 Years Ago
fixed monument puzzles
7 Years Ago
[D11][TUTORIAL] Refactored WaitForInput for better axis support
7 Years Ago
[D11] [UI] Player corpse stats Panel and open info panel action.
7 Years Ago
static generator has unlimited power
7 Years Ago
wiretool nobuildzone fixes
7 Years Ago
[D11][TUTORIAL] Added check for previous tutorial completion before next starts
7 Years Ago
[D11][TUTORIAL] Added practice mode layout preset for HUD
7 Years Ago
[D11] Popups will now close themselves on press of any shown buttons, and cancel button can be hidden from standard text popups which also need an okEvent
7 Years Ago
[D11][TUTORIAL] Added D11_LOCAL_SERVER to some tutorial events to prevent compile issue
7 Years Ago
oilrig progress backup
7 Years Ago
profile samples battery perf
7 Years Ago
[D11] Build fix (hopefully)
7 Years Ago
[D11] Controller disconnect dialog
7 Years Ago
[D11] Main Menu lock icon background changed to a darker colour
7 Years Ago
[D11] [UI] - Tweaked main menu images
7 Years Ago
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
7 Years Ago
[D11] Fix a potential lock on booting
7 Years Ago
[D11] Simple text popups can now be created with a custom OK event
7 Years Ago
[D11] DTLS library network traffic read-write support, with hard-coded test in client.
7 Years Ago
[D11] Popup texts will now not translate unless the string starts with "d11_" so live text/values can be added into a popup body
7 Years Ago
[D11][TUTORIAL] Added ability to set/update tutorial objectives on HUD
7 Years Ago
[D11] New quick 'n easy method of firing a text popup
7 Years Ago
[D11] Jenkins fix
7 Years Ago
[D11][UI] Keys to survival description text set up for translation