reporust_rebootcancel

128,382 Commits over 4,201 Days - 1.27cph!

7 Years Ago
[D11] [UI] ClientInput now returns at the start of the function block if the loading screen is open (ignore all input while loading).
7 Years Ago
[D11] Merge into main from audio branch
7 Years Ago
7 Years Ago
[D11] [UI] Removed Combat Tip "HOLD [R1/RB] to switch between ammo types." and changed Building Tip "Rotate deployables before placing them by pressing [RB/R1]." to "Rotate deployables before placing them by pressing [Y/Triangle].".
7 Years Ago
[D11][Tutorial] Unlocked tutorial/quick practice buttons in front end menu
7 Years Ago
[D11][Tutorial] Shutdown fix
7 Years Ago
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
7 Years Ago
[D11][Tutorial] Updated tutorial shelter prefab + map
7 Years Ago
Backup
7 Years Ago
[d11][Audio] Fixe for dish_base null reference error
7 Years Ago
Excavator cabins. Fixed gaps
7 Years Ago
[D11][Tutorial] Cleanup and converted more tutorial events into static events
7 Years Ago
Split the 3 cave wings up into groups for culling.
7 Years Ago
[D11] More reverb tweakage
7 Years Ago
[D11] more reverb tweakage
7 Years Ago
Cave wing pre-split backup
7 Years Ago
7 Years Ago
[D11] fix for some UI stuff not showing up in the hdg remote debugger due to order being initialized before the debugger.
7 Years Ago
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static
7 Years Ago
Backup
7 Years Ago
[D11][Tutorial] Unity editor locking on pre-processing fix (merge issue)
7 Years Ago
TimeWarning fix for auto-generated files
7 Years Ago
[D11][Tutorial] Inventory Fix
7 Years Ago
SAM turret LOD4 tweak (seen further away)
7 Years Ago
[D11][UI] Submit events are now sent before move events
7 Years Ago
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
7 Years Ago
Merge from d11_console_version
7 Years Ago
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
7 Years Ago
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
7 Years Ago
Added excavator cabins to excavator scene
7 Years Ago
backup
7 Years Ago
Almost...
7 Years Ago
Excavator wooden cabins / meshes / LODs / prefabs
7 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
7 Years Ago
Removed second grabpass from background blur shader
7 Years Ago
Backup
7 Years Ago
Fixed main menu UI glitch when switching tabs for the first time
7 Years Ago
[D11][Tutorial] merge fix
7 Years Ago
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7 Years Ago
[D11] [Audio] Fix reverb in/out
7 Years Ago
[D11] [Audio] Fix reverb in/out
7 Years Ago
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit
7 Years Ago
[D11] [UI] Flipped microphone check conditional in loading screen.
7 Years Ago
[d11][Audio] Fixed some weird reverb zone configurations.
7 Years Ago
Backup
7 Years Ago
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
7 Years Ago
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
7 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
7 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
7 Years Ago
[D11] fix for various UI problems, the layout optimisation was preventing an initial layout after re-enabling, causing various bugs like #1837