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111,820 Commits over 3,928 Days - 1.19cph!

8 Years Ago
8 Years Ago
Building block skin pooling is also load balanced
8 Years Ago
Building entities have higher destruction priority than other entities during deferred destruction
8 Years Ago
Slight brdf optimization for the skin case; ajusted subsurface normal max lod and compensated a few skin materials Improved handling of skin deferred surface scattering, paving the way for free generic thick transmissive surfaces (wax, rubber) Cleaned up shader code, paving the way for upcoming hair shader Nuked deferred reflections shader
8 Years Ago
Deferred entity destruction tweaks
8 Years Ago
Some changes for more accurate profiling
8 Years Ago
tightened up the animations on the LR300 reload / deploy added a new reload animation for LR300 tweaked the sights on the LR300 so they sit lower and line up better
8 Years Ago
Savas: Loot chests are not empty half the time. Added all weapon augments to the loot tables. Loot shacks are done gazing at the sky. Added double barrel shotgun and M249 to the tier 3 loot. Medishacks spawn twice as many crates. Medishacks also spawn food crates. Food crates don't spawn rotten crap. Probably forgetting something too.
8 Years Ago
Updated lighting prefab for monument scenes with latest camera / skydome
8 Years Ago
Merge from main
8 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
8 Years Ago
Server compile fix
8 Years Ago
Load balanced destruction of all client side combat entities
8 Years Ago
Added maxreceivetime convars for pool testing
8 Years Ago
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8 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
8 Years Ago
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
8 Years Ago
Improved skin brdf sss quality by fixing omission; touched relevant shaders
8 Years Ago
Savas into maps.bundle
8 Years Ago
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
8 Years Ago
Craggy fix. Savas CPR.
8 Years Ago
8 Years Ago
files
8 Years Ago
Craggy fixed. Standard Savas runs.
8 Years Ago
Deprecated TerrainPaint script
8 Years Ago
Added pooling support to storage containers and doors
8 Years Ago
Entity flag cleanup
8 Years Ago
8 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
8 Years Ago
error test
8 Years Ago
backup
8 Years Ago
Moved other savas to its own bundle.
8 Years Ago
Map fix WIP
8 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
8 Years Ago
Enabled sound pooling by default on 64bit systems
8 Years Ago
Fixed several "Cannot play disabled audio source" warnings
8 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
8 Years Ago
Maybe fixed the occasional red error text.
8 Years Ago
Train track biome tinting + some albedo brightness tweaks
8 Years Ago
removing junk
8 Years Ago
merge from pre-release
8 Years Ago
Hotfix for the death loading hang.
8 Years Ago
Protocol+
8 Years Ago
Merge from main
8 Years Ago
Removed test code
8 Years Ago
merge from pre-release
8 Years Ago
Shader revert because rocks, and manifest.
8 Years Ago
Merge from main.
8 Years Ago
Merge from fixes.
8 Years Ago
remaining pre-merge fixes