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98,491 Commits over 3,683 Days - 1.11cph!

10 Years Ago
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
10 Years Ago
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
10 Years Ago
Show which item it couldn't replace in Replace module
10 Years Ago
Missing endsample
10 Years Ago
Reduced the amount of animals until we fix the perf Added ai.tick Added ai.move More profilers
10 Years Ago
Added profiler samplers for AI behaviours
10 Years Ago
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
10 Years Ago
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
10 Years Ago
Fixed metal_plate_torso not having any meshes
10 Years Ago
Workaround for foilage outline on menu screen
10 Years Ago
Time of Day update to 2.2.0 prerelease 2
10 Years Ago
Material tweaks Switched off directional fog
10 Years Ago
Minor wolf controller tweak
10 Years Ago
Added fog density control to atmospheric blend.
10 Years Ago
Time of Day update to 2.2.0 prerelease 1
10 Years Ago
checking in fixes for the model errors concerning the burlap trousers and shirt
10 Years Ago
Attempt at fixing NREs in WaterUpdate
10 Years Ago
Fixed torch worldmodel
10 Years Ago
Updated the w_torch with the new torch and LODs.
10 Years Ago
checking in the plate armor with fixes to the mesh, textures should already be up?
10 Years Ago
Updated the v_torch.fbx with the new torch model, also adding the new textures.
10 Years Ago
improve the jumping animations (running jump looks more natural / also fixed how the landing occurs so it happens immediately when the player lands), tweaked the run animation for the rifle.
10 Years Ago
added a couple extra torso flinch entries to the flinch array.
10 Years Ago
-fixed the ikWeight settings on several of the animations. Added a couple of extra torso flinch animations to the state machine
10 Years Ago
added pistol/rock/torch animations to the player anim_controller; fixed a bunch of timing issues. (verified that player animations are working in the "TestLevel" scene)
10 Years Ago
Minor spec tweaks on skin.
10 Years Ago
Water tweaks.
10 Years Ago
Fixed snow & sand rocks.
10 Years Ago
Temporarily deactivated the slightly broken horizon clouds.
10 Years Ago
PBR'ed the plain rocks.
10 Years Ago
Colour grading for TODs and biomes.
10 Years Ago
More LUTs
10 Years Ago
Backup committing a few lookup tables.
10 Years Ago
Made animals rigidbody-free (hyper fast but makes them not-move in the test level and ghost through foundations)
10 Years Ago
Cleaned up Atm Blend and replaced BlendLUT in Main Camera prefab
10 Years Ago
Added Atmospheric Blending; superset of BlendLUT doing temporal conditions across multiple latitudes/biomes Fixed AM vector rendering code
10 Years Ago
Upgraded project to unity5b2
10 Years Ago
Additional shaders for clothing
10 Years Ago
Made sure all the fbx files are not importing any materials and they're using RustPlayerAvatar; set up the various parameters for the pistol/rock/torch anims
10 Years Ago
Adding basic tshirt. LODs done, still needs weights.
10 Years Ago
Fixed WaterUpdate NRE's (probably)
10 Years Ago
Adding models and textures for hazmat set. Still needs weights, but LOD are done.
10 Years Ago
checking in all the fbx files now (tested that everything works so far), in case i break something later on when i change the player anim controller.
10 Years Ago
Client network connection will skip out if too much time has been spent processing packets Fixed water not having reflection/refraction Removed SetIKWeight references Profiling Stuff Fixed FakePhysics running clientside (perf)
10 Years Ago
Fixed possible NRE in AIBody
10 Years Ago
Fixed shadow caster; was writing to camera depth Optimized some getcomponents in AM
10 Years Ago
Disbale error logging in editor (crash, freezing etc) Skinned meshes update their bounds on demand instead of every x seconds Fixed warning in PlayerInventoryAnimation because of missing ikWeight param Disabled Am auto register objects
10 Years Ago
Player spec map (fudged, workable)
10 Years Ago
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10 Years Ago
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)