121,264 Commits over 4,018 Days - 1.26cph!
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tweaked uv3 on heads for better facial hair capmask reexported playermodel
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Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
uv 2 and 3 changes to playermodel
Loot panel fixes
Shotgun trap container no longer small stash
Phrases
Network++
More info for print_skins
Log warning with workshop ID when skin download failed / timed out
altered the chansaw prefab lod method
chainsaw wm fbx + lods/prefab
chain mat adjustment
Scientists now react to gunshots
merge from 'naturefoliage to corefoliage'
reverting
25447 - new forest splat aint working visually
overgrowth materials to core/foliage end
Added itemskintimeout convar
Added workshop skin download timeout / skip
Misc touch-ups and fixes for AI.
Disabled warnaserror on this branch
Spicebush prefab settings
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
Removed redundant Hapis APC path files
Fixed foliage shader face culling defaulting to back
Moved derive tangents to coreutils
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top
Added shadow bias and intensity control to core/foliage
Fixed tint not applied on translucency in core/foliage
Replaced core brdf luminance function; touched relevant shaders
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Adjusted reflection quality 1
World reflection quality defaults to 2
Misc convar description spelling
Misc options menu spelling
Bed can be repaired
Bed can be picked up with hammer + building priv
Potential fix for another "_MainTex" UI error
Fixed client entity building ID not resetting when pooled
Cherry picking
25518 for bawng