119,194 Commits over 4,018 Days - 1.24cph!
crate logic always spawns 1 component with 40% chance of wb item instead of either or
supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo
shotgun trap added to trap loot table
added 'basic' wood loot boxes to supermarket/gas station/warehouse
military tunnel spawns 2 elite crates in the center
tweaked smokepuff for nailgun
Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03
Simplified icesheet coliders
Increased iceberg and icesheet density
Hair sets + piece descriptors
Updated hair prefabs to match skin naming format
Removed random destroy script from abandoned ships
Icesheets/icebergs scene2prefab
Optimized icesheet colliders
Added renderer and collider batching to icesheet prefabs
Added inspector warnings when trying to add the runtime-only batching components to prefabs
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Added padding topology (edge of map)
Adjusted iceberg and icesheet spawn rules and prefabs
Fix for iceberg_6 colider error
Fixed players sometimes spawning in harbors
Removed sand from arctic coastline
Adjusted offshore topology
Added icebergs & icesheets (test)
Frozen shipping container prefabs
A bunch of iceberg mesh fixes
Fixed stretched uvs
Stopped large icebergs from culling
Merge from snow_biome_revamp
Adjusted biome distributions
Fixed that ice lake 3 was rarely spawning
Improved ice lake 3 terrain blending
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
Removed incorrect topology script from rock_med_c forest decor prefab
Monuments only spawn in parts of the map that belong to their tier
Added bounds to MonumentInfo (have to be fully inside the monument tier)
secret_bunker_1 scene setup & files
Derive tangent basis for layers using uv1 (e.g. blend4-way)
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Iceberg material tweaks / heighmap tweak
secret bunkers hatch and frame models, textures & prefabs
Monuments default to "all tiers" on their MonumentInfo component
All remaining monuments (like caves) spawn on all tiers
candle hat default blueprint
metal window bars cheaper to research
added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks