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102,633 Commits over 3,744 Days - 1.14cph!

9 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
9 Years Ago
Player colours work properly in inventory menu again
9 Years Ago
Cargo plane is higher, moves faster
9 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
9 Years Ago
More profiling
9 Years Ago
Changes to vm stone pickaxe prefab & vm rig
9 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
9 Years Ago
Fixed DS missing script errors on startup
9 Years Ago
Tweak
9 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
9 Years Ago
Added high pass to the skin shader
9 Years Ago
ignore.conf
9 Years Ago
Improved autospawn
9 Years Ago
ignore.conf
9 Years Ago
Finalized rock & cliff prefabs.
9 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
9 Years Ago
Water footsteps first pass
9 Years Ago
Naming scheme cleanup
9 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
9 Years Ago
Added stone pickaxe vm prefab
9 Years Ago
Added stone pickaxe anim controller
9 Years Ago
Added vm stone pickaxe anims & anim events
9 Years Ago
Updated sedimentary Rock files
9 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
9 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
9 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
9 Years Ago
Added Sedimentary rock detail textures
9 Years Ago
Added sedimentary rock set
9 Years Ago
Megs icons
9 Years Ago
Head mesh fix
9 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
9 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
9 Years Ago
Head mesh randomising
9 Years Ago
Temp debug stuff
9 Years Ago
Head texture swapping based on steamid
9 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
9 Years Ago
Stone pickaxe view and world model with LODs.
9 Years Ago
Minor iceberg spawn filter fix
9 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
9 Years Ago
Rock & cliff prefab finalization 1/2
9 Years Ago
Added conditional logic for all roof blocks
9 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
9 Years Ago
Skin colour is based on steamid
9 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
9 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
9 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
9 Years Ago
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3