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153,812 Commits over 4,536 Days - 1.41cph!

6 Years Ago
Revert some proximity changes to try something else
6 Years Ago
Merge from Workcart
6 Years Ago
Fix collision track assignment
6 Years Ago
Replaced all of the elevator buttons
6 Years Ago
Merge from workcart/button (stomped button placement, will need to reapply)
6 Years Ago
Fixed warnings about duplicate menu entry name for GameObject/UI/Event
6 Years Ago
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Remove accidental throw in ServerMgr Invoke the boat flag change and remove the per frame check so the latest flags are always set Don't use a local boolean when adding to queues, just rely on the builtin contains check
6 Years Ago
Applying shelved junkpile AI design changes
6 Years Ago
Testing changes to range checks used for attack tick and InAttackRange events. They now both use the same function from the IAIAttack interface.
6 Years Ago
modular grid review before LODs
6 Years Ago
fix for NPCs not roaming underground
6 Years Ago
Tunnel entrance now has DungeonInfo component
6 Years Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
6 Years Ago
Reworked ScientistJunkpileSpawner to use new AI setup.
6 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
6 Years Ago
more wip junkpile ai
6 Years Ago
more art work - some polish
6 Years Ago
Fixed rich text on browser button
6 Years Ago
prepare prefab on elevator door scene to prefab entrance
6 Years Ago
manifest
6 Years Ago
Initial junkpile scientist AI design
6 Years Ago
merge from main
6 Years Ago
block players getting inside Drone market place
6 Years Ago
Fixed rf broadcaster deployment stacking Fixed rf broadcasters incorrect excessive bounds
6 Years Ago
merge from LunarNewYear2021Removal
6 Years Ago
Restore mainmenu Disable firecrackers
6 Years Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Scene Backup / exterior lighting
6 Years Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
6 Years Ago
Don't ignore collision on what's already going to be a compound collider
6 Years Ago
Material edit. Made work cart glass more transparent
6 Years Ago
Merge from main
6 Years Ago
Updted how work cart damage effects trigger
6 Years Ago
Test map edit
6 Years Ago
Adjust low and medium engine speed settings
6 Years Ago
Fixed train wheel rotation visuals
6 Years Ago
Fix PlayerInventory.Take sometimes taking too many of an item
6 Years Ago
Merge from main