reporust_rebootcancel

105,088 Commits over 3,806 Days - 1.15cph!

9 Years Ago
Fixed spawn error
9 Years Ago
Client compile fix
9 Years Ago
Compile fix
9 Years Ago
Entity Octree implementation Developer: F7/F8 draw debug info for near entities
9 Years Ago
Moved player persistence server data from persistence folder to UserPersistence.db Fixed some item names showing as Translate+Phrase in warnings/errors
9 Years Ago
Player bone scale variation (based on steamid)
9 Years Ago
Inventory menu performance optimizations Fixed some prefab errors Fixed some normal maps that weren't marked as normal maps
9 Years Ago
5.1.1f1
9 Years Ago
Spacialdatabase bug fix
9 Years Ago
Now using Unity 5.1.1.f1
9 Years Ago
grass treads down on lower shader level Don't tread grass down into caves and stuff Updated RustNative
9 Years Ago
Fixed serverlist sort order More loading progress on bootstrap
9 Years Ago
Triangle foundations and triangle floors cost less Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper Doors, window bars, pillars, low wall have less max health (same protection values)
9 Years Ago
Fixed miner hat/candle hat light offset
9 Years Ago
Tweaked night god ray color gradient
9 Years Ago
Made god ray intensity high enough for them to actually be visible
9 Years Ago
Time of Day update
9 Years Ago
Warn if Spawnable has no Population
9 Years Ago
Fix reimport freeze
9 Years Ago
Fixed some entities not bundling properly (like the bota bag)
9 Years Ago
finished the semi-auto pistol viewmodel and the worldmodel prefab. added sounds and special fx.
9 Years Ago
Fixed foundation placement weirdness
9 Years Ago
Menu music has volume control Spear hold positions Fixed C4 directional damage bug
9 Years Ago
Updating phrases Making botabag a default blueprint Network++
9 Years Ago
Making pumpkins so you can't get stuck in them
9 Years Ago
Added LodBias and DOF options to tweaks menu Spectators can use F3 (for battle royale mod)
9 Years Ago
Fixed corn not fuiting for very long Corn dies properly after fruiting BaseScriptableObject.ID is set/forced via OnValidate Enforcing Spawnable Population settings properly Corn/Pumpkin plants grow naturally Nights are shorter
9 Years Ago
NRE fixes, tweaks
9 Years Ago
Meg's Icons
9 Years Ago
Community update
9 Years Ago
More xlink cleanup
9 Years Ago
xlink cleanup
9 Years Ago
xlink test
9 Years Ago
Fixed NRE when sending empty string Bota Bag implementation WIP SignalBroadcast Gestures
9 Years Ago
Wolf headdress
9 Years Ago
Added StagPoint SpacialDatabase class Added SpacialDatabase unit test (which is failing right now)
9 Years Ago
Bush rustle tweaks
9 Years Ago
FindAndReplace tool DuplicateWithReferences tool
9 Years Ago
Fixed everything being broken
9 Years Ago
corn
9 Years Ago
Compile fixes
9 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
9 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
9 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
9 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
9 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
9 Years Ago
Farming WIP
9 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
9 Years Ago
RustEditor remembers tabs
9 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)