112,200 Commits over 3,928 Days - 1.19cph!
ProjectVersion / ProjectSettings auto updates
Combat log also contains rejected attacks (including reason for rejection)
Clamp AH projectile and melee tickets
In the editor, keep separate prefab pools for client and server
Added admin printinput and printhead console commands
Weapon LOS checks now use client side projectile start position (after verifying that it's valid)
Added additional line segment to projectile and melee hit LOS check
Added additional info to log when rejecting projectiles for LOS violation
Added vis.lineofsight convar
Added vis.protection convar
Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
Applied settings from save.
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
Ore spawn compensation, based on Alistair's figures.
fixed slight hitching on the double shotgun viewmodel animations
Prerelease steam scripts (need to merge this change into preeelease branch)
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
Ghetto grading.
Various fixes.
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
Fixed missing arrows / spears when shot / thrown into the ground
basic position update for invisible players (so weapon moves to the right place)
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
Attempt at fixing NRE when attempting to reconnect to server
Prevent UDR opt from initializing when component is disabled
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
Can no longer interact with stuff while wounded
Fixed player corpses "flash" when hit (RUST-1212)
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Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
vm beancan grenade updates
AH projectile LOS improvements
ownership debug tools made admin only and clientside
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supply signal drop position has a random offset of 20 units
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Fixed NRE in player visibility
AH melee weapon LOS improvements
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
Fixed clientside placement guide as well for RUST-1209