reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

7 Years Ago
merge from main
7 Years Ago
[D11] [UI] Pie Menu now uses correct method of destroying objects.
7 Years Ago
[D11] [UI] Updated textures and visuals on Respawn screen.
7 Years Ago
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
7 Years Ago
Skin bundle update
7 Years Ago
missing i ons
7 Years Ago
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
7 Years Ago
Fixed foot IK when crouching
7 Years Ago
[D11] merge fix from new_frontend branch
7 Years Ago
[D11] some !CLIENT fixes
7 Years Ago
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
7 Years Ago
[D11] couple of fixes for compatibility with old codepath
7 Years Ago
[D11] a couple of changes to facilitate merging back to main
7 Years Ago
[D11] couple of fixes for compatibility with old codepath
7 Years Ago
[D11] disable craggy island, saves package time and memory, no longer used.
7 Years Ago
[D11] respond to some changes on main
7 Years Ago
[D11] respond to some changes on main
7 Years Ago
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7 Years Ago
Cargo ship waves don’t play when you’re below deck
7 Years Ago
cargo ship save/load fix
7 Years Ago
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
7 Years Ago
Merge from main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
sam radius adjustment
7 Years Ago
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
7 Years Ago
skin approval removed halloween sounds
7 Years Ago
[D11][TUTORIAL] added local server to defines switch script
7 Years Ago
merge from main
7 Years Ago
[D11] Fix for missing base call in an override method
7 Years Ago
merge into main
7 Years Ago
wetsuit rad protection lowered (51 rad fix) charitable rust jug colors + desc phrases network++
7 Years Ago
[D11][UI] Missing file from previous commit
7 Years Ago
[D11][UI][WIP] Crafting screen skin select carousel is implemented. Crafting queue panel switches item separator display. Renamed LootPanelWatercatcher method to avoid confusion with inherited method
7 Years Ago
adjust waterplanemask height to be just above water fixed thrown items properly in cargo hold
7 Years Ago
[D11] xb1 sign in and controller disconnect/reconnect detection
7 Years Ago
merge from wakefix
7 Years Ago
potential fix for LOS issues with sam sites fix for cargo ship parenting below hull fix for always layout 1 on cargo ship removed debug.logs on samsite
7 Years Ago
Modified shader Particles/Additive (Soft) fade to ignore water surface
7 Years Ago
[D11][Tutorial] Merge from console branch
7 Years Ago
Jumpsuit viewmodel model/prefab
7 Years Ago
Added GPU culling/lodding compute shader for instanced rendering
7 Years Ago
Forgotten files
7 Years Ago
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
7 Years Ago
Fixed HAB falling out of the sky on server restart
7 Years Ago
[D11] Time of Day display on the Pause/Game Options screen
7 Years Ago
Fixed foot IK in HAB
7 Years Ago
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle