107,905 Commits over 3,867 Days - 1.16cph!
loot tables, phrases, manifest
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
Fixed water refraction
Fixed warnings in DoF shaders
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
Tweaked window frame cull distance
Wood signs placement sockets accuracy
Jack O Lanterns require 2 pumpkins to be crafted
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
Rock now transitions to the holding position before re-stricking
Build server - use unity 5.2.1p4
AssetPool names its instances after their type
Mesh batching min / max distance
Fixed that sneaky start/play crash; updated RustNative binaries
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
Fixed rivers rendering over other transparents
New signs textures
Models, LODs
Implemented picture frame signs
Fixed float/fly console exploit
Better building block rotation and upgrade error messages
Fixed door collider not being solid after placement
Campfire "prevent building" collider no longer reaches beneath the campfire
Fixed projectile seeding
Network++
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Triangle floor deploy volume tweak (now in line with triangle foundation)
Foundation step socket tweak for certain placement situations
Cherry picking
11432 to main
Roof socket / conditional model fixes