121,176 Commits over 4,018 Days - 1.26cph!
NPC cover points for Military Tunnel.
Image storage to database
added skinhairtest unity scene with skinhair cap and test head
Recycler loot panel text updated
Hapis Island loot tweaks (smaller monuments have slightly less spawns)
Hapis Island old cave lighting
Hapis Island Site A tweaks
Updated Facepunch.Steamworks
Wall frames provide identical stability to walls
some fixes to water wells
gas station decor workbench looks decayed
fixed packed material for potted plant not displaying correctly masked
Added static recycler to Savas KOTH
Tweaked Savas Junkpile & barrel spawn locations
backup ocean / skydome doodling
▄▊▄▍▄▉▉ ▆▍▆▅▌ ▊▍▌▌▋▅▊▇█ ▇█▄▆▆█▊ █▄▋█/▄▍▉ ▊▌▅ ▋▉█▍▅▊ ▊▍▋▍▅▊▅▊▊
added relaxed gun pose for scientists
fixed some minor glitches with 3rd person attack animations
Patrol points prefab update for Military Tunnel.
NavMesh now take transparent layer into account when baking (fences).
New trees / polish / prefab settings / LOD distances / snow variants
First pass single frame imposter runtime and tools
Replaced skin hair masks with multi-param packed map; added toggle for feature
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
Rivers are no longer green
Removed support socket from floor prefab
Removed support socket type
Removed pillar building block (how much outrage could this possibly cause?)
Why do you hate me Plastic
Significantly more cliffs and hills
NPCs can now use patrol points.
added recycler to junkyard
static building parts fix
merge from Mini water well monuments
merge from MT level design
▆▅▉▋▋ ▆▋▍▌▌▆▇▋ ▍▉█ ▊▅▍▆ ▉▄ ▍▇▄▄.
NPCs now break down barricades that stand in their way.
cloth collection tutorial
sleeping bag tutorial
spear craft tutorial
convar and menu option to disable game tips
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh.
Started work on supporting door opening for NPCs while making sure Animals can't open them.