111,996 Commits over 3,928 Days - 1.19cph!
Removed redundant multi_compile causing errors in some shaders
Fixed black grass on legacyGL + lod<300, possibly others
Fixed billboards in d3d9 again (RUST-682)
Fixed missing decals
Fixed revz darkening environment
Fixed issue with graphics.revz not being set, causing rendering problems
Doors reset campfire decay
Reverted
14657 (RUST-842)
lowered max hydration storage on players
fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
Added skinned mesh collider
AntiHack fix for patrol helicopter speed during rocket run, for real
Wall frame fence layer fix
fixed wrong icon on halterneck
AntiHack fix for patrol helicopter speed during rocket run
AntiHack projectile protection properties are now in convars
Tweaked distance padding in instahit detection
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
Instahit logs are yellow in console
Tweaked speed forgiveness in instahit detection
Tweaked max entity velocity in instahit detection
Improvements for the alternative projectile instahit detection
Alternative solution to projectile instahit
fix for no water purifier guide
water purifier only produces steam and bubbling sound when water is actually being processed
manifest, loot, phrases et al
bota bag and waterbucket cannot be filled until fully deployed
final water purifier functionality
Physics sounds/effects WIP
water purifier functionality
Caught fish sounds (fish trap)
changed the default Editor Inventory Loadout back to the previous one
checking in the previous RustPlayerSkeleton.asset
Deleting the old player Animations folders/files
instahit check improvements
silencer lasts more than twice as long
silencer reduces damage by 25% instead of 30%
fixed the player_model prefab so it uses the new anim controller
optimized and improved the look of the all of the player movement animations
AntiHack has instahit convar