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126,618 Commits over 4,109 Days - 1.28cph!

7 Years Ago
Fixed decay timing being wrong on boats HAB decays when outdoors HAB bouyancy decreases with health can repair hab with cloth HAB becomes waterlogged and dies when engine is below water level sam site items and rockets sam site available at compound patrol helicopter on vehicle movement layer
7 Years Ago
Cargo ship / hull interior lighting pass
7 Years Ago
Changed gerstner displacement to affect all layers
7 Years Ago
HAB storage
7 Years Ago
DisableInternalCollision fixes Fixed rhib storage being inaccessable
7 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
7 Years Ago
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
7 Years Ago
Instanced rendering tests
7 Years Ago
[D11] Updated Game Options screen with new buttons and hints
7 Years Ago
[D11][TUTORIAL] Quick fix for respawn button losing focus
7 Years Ago
Removed GA_AutoRun (update message spam)
7 Years Ago
oilrig progress backup + resolving flow/stairs between lower levels
7 Years Ago
Merge from main
7 Years Ago
Auto-generate gerstner waves when data is missing Tidy up a little bit
7 Years Ago
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
7 Years Ago
[D11] Couple more changes to try to fix the server builds
7 Years Ago
[D11] [UI] adjusted the slot of the lantern icon
7 Years Ago
model tweaks
7 Years Ago
Jumpsuit skinning/LODs
7 Years Ago
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
7 Years Ago
[D11] Bit more logging of defines
7 Years Ago
[D11] [UI] Hold navigation actions will now display hold next there key. Added missing translations
7 Years Ago
[D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4
7 Years Ago
[D11] [UI] fixed a couple of navigation issues in the inventory panels
7 Years Ago
[D11] Revert change
7 Years Ago
[D11] [UI] more changes to the loot panels
7 Years Ago
[D11] Fix for null exception on console when closing pause/options menu
7 Years Ago
[D11] Put in a delay
7 Years Ago
[D11] Check a theory out
7 Years Ago
Save++ Network++
7 Years Ago
[D11] Typo fix
7 Years Ago
Updated material definitions in HAB prefab (ropes)
7 Years Ago
Ropes moved from basket to balloon - HAB
7 Years Ago
Updated guide mesh definition in SAM Site prefab
7 Years Ago
SAM Site guide mesh Simplified parts of gibs in an attempt to rid of convex errors
7 Years Ago
More
7 Years Ago
fixed sam site orientations
7 Years Ago
broken ass sam site deployable
7 Years Ago
merge into main
7 Years Ago
network++
7 Years Ago
manifest
7 Years Ago
no inherited velocity on HAB tonnes of SAM work tonnes of HAB work
7 Years Ago
Cargo ship hull interior AI spawns.
7 Years Ago
Jumpsuit mesh/materials/textures (unskinned and missing decals)
7 Years Ago
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
7 Years Ago
Added cpu-side wave sampling test
7 Years Ago
Shader fix
7 Years Ago
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
7 Years Ago
merge into main
7 Years Ago
static sam