reporust_rebootcancel

111,996 Commits over 3,928 Days - 1.19cph!

9 Years Ago
merge from main
9 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
9 Years Ago
Merge from main
9 Years Ago
Fixed remaining gl issues
9 Years Ago
Adjusted default AntiHack parameters
9 Years Ago
AntiHack keeps track of kicks and bans
9 Years Ago
Prevent movement layer is included in AntiHack checks
9 Years Ago
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9 Years Ago
missing
9 Years Ago
baseline for water purifier/desalinator
9 Years Ago
instahit fix can no longer codelock fish traps ( wow )
9 Years Ago
Couple edit-mode more fixes
9 Years Ago
Improved quit to editor handling of when revz is enabled
9 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
9 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
9 Years Ago
Fixed turret LOS check ignoring cave triggers
9 Years Ago
Vis.Colliders handles terrain triggers
9 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
9 Years Ago
Dialed back hemp tint randomization
9 Years Ago
Reduced driftwood density
9 Years Ago
Wild corn & pumpkins always spawn next to rivers
9 Years Ago
Fixed plant skins missing from asset bundles
9 Years Ago
Compile fix
9 Years Ago
Merge from decay_reboot Network++
9 Years Ago
Merge from main
9 Years Ago
Updated Rust.Data plugin
9 Years Ago
Added hemp seeds and hemp farming Network++
9 Years Ago
Fixed plant planting and harvesting particle effect rotations
9 Years Ago
Plant server convars actually do what they claim to do
9 Years Ago
Fixed atmosphere shader to work well in both modes Added graphics.revz toggle command Cleaning up
9 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
9 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
9 Years Ago
Merge from main
9 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
9 Years Ago
Grass material to new shader
9 Years Ago
Added rust/std version of grass Fixed water reflections on revz enabled Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
9 Years Ago
loot through walls/flame spawn fix
9 Years Ago
Missing gibs for the water well - prefab update
9 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
9 Years Ago
Fixed being able to repair things with just wood
9 Years Ago
Prefab updates
9 Years Ago
Repair module cleanup
9 Years Ago
Compile fix
9 Years Ago
Protobuf generate
9 Years Ago
OSX protobuf generate script