119,031 Commits over 4,018 Days - 1.23cph!
HQ Metal/Ore/Metal Fragments
resized targ computer albedo
Toptier door hatches cull further away (100m)
Fixed skin rendering on some icons
Increased steam auth timeout
Vending machine tweaks
Phrases
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
deleting old wm to avoid conflicts
Fix for skinning errors on female torso
Replaced old roadside powerboxes on procgen - removed old
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Slimmed down GoogleAnalytics to single file, portable
Disabled occlusion culling on server
added most vending machine functionality
protocol++
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
Back to safe applyVis
Hiz culling enabled by default
Fixed deferred mesh decals
Game object layer is included in renderer key hashing (batching)
Fixed UV errors in metal chest plate
Water bucket optimisation
Armored doors LOD1 include the peep hole
Updatingsome procgen clutter
Adding a second large common bush
fixed slightly off position of double door hatches
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
dock_ground_concrete material changes
concrete_h meta resize to 1024
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up