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121,531 Commits over 4,048 Days - 1.25cph!

9 Years Ago
progress backup
9 Years Ago
progress backup
9 Years Ago
Workaround for ssao/blur shader opengl compilation error
9 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
9 Years Ago
Merge from dungeone, broken up lighthouse railing
9 Years Ago
Fix for near/viewmodel ssao color bleeding
9 Years Ago
protocol++
9 Years Ago
Lighthouse, broken up railing on the top floor.
9 Years Ago
Fixed water system perf on riverless maps
9 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
9 Years Ago
progress backup
9 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
9 Years Ago
Added missing lighthouse files and incremented network++
9 Years Ago
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
9 Years Ago
Quick optimization for OBB.Contains
9 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
9 Years Ago
SSAO texture format error to warning
9 Years Ago
Fixed server ssao texture format error; now detecting null device
9 Years Ago
glow_worms models
9 Years Ago
progress backup
9 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
9 Years Ago
Added foliage displacement trails to players
9 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
9 Years Ago
Logging for RUST-1174
9 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
9 Years Ago
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
9 Years Ago
profile samples for GamePhysics rolled back to 5.4.0p1
9 Years Ago
Merged foliage shader fix
9 Years Ago
Fixed foliage displace shader d3d11_9x compilation error
9 Years Ago
network++
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from main
9 Years Ago
Ore veins WIP textures and decal prefabs (gold and uranium) Glow worms textures and test models Adding cave dressing scene
9 Years Ago
cherrypicking the deferred decal shader fix
9 Years Ago
RustBuilder
9 Years Ago
Holding a hammer also enables the building blocked message
9 Years Ago
Building blocked message is only shown when in building mode
9 Years Ago
Attempt to fix gbuffer channel interference in decal shader
9 Years Ago
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
9 Years Ago
cherrypicking the deferred decal shader fix
9 Years Ago
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied Fixed
9 Years Ago
progress - vertex painting
9 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
9 Years Ago
trying to untangle crap 2
9 Years Ago
trying to untangle crap 1
9 Years Ago
backup
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from main
9 Years Ago
progress
9 Years Ago
Optimized coarse height and slope map generation in standalone builds