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132,624 Commits over 4,262 Days - 1.30cph!

12 Years Ago
Scene stuff and placeholder cliffs
12 Years Ago
Added test for dynamic snow with global control Changed normal+height texture filtering to trilinear Merged with latest changes
12 Years Ago
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12 Years Ago
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
12 Years Ago
Refactoring, gulp
12 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
12 Years Ago
Scene stuff for Diogo
12 Years Ago
Updated the overlays snow.
12 Years Ago
Snowflakes
12 Years Ago
Client fix
12 Years Ago
Switched rock test shaders to BlinnPhong
12 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
12 Years Ago
Fixed dynamic snow specular highlights
12 Years Ago
Intensity control for auto specular / fresnel from sky lighting
12 Years Ago
Refactoring Unified network position lerping, less shitty
12 Years Ago
Fixed terrain overlay texture index calculations being slightly off
12 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
12 Years Ago
Keep the console at native res
12 Years Ago
Backup commit
12 Years Ago
Breaking Transform Monitoring into buckets
12 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
12 Years Ago
Unified item destroying
12 Years Ago
Tweaked the sky, and fixed a campfire material.
12 Years Ago
Merge from main
12 Years Ago
Added build version in DS title
12 Years Ago
More specific profiling on TransformChangeMonitor
12 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
12 Years Ago
Fixed NRE when user disconnects during auth
12 Years Ago
Scene stuff. Splitting rocks into snow & no snow.
12 Years Ago
Missing files.
12 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
12 Years Ago
Added overlay refresh to TerrainMeta
12 Years Ago
Removed Tick Fixed fire gobbling too much wood
12 Years Ago
Fixed assert in Item.RemoveFromWorld()
12 Years Ago
Attempt at fixing motion blur resize issues
12 Years Ago
Scene stuff. More snow rocks.
12 Years Ago
Refactoring
11 Years Ago
Added server perf.csv spitting to server
11 Years Ago
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11 Years Ago
Added LZ4 compression lib + wrapper
11 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
11 Years Ago
Scene stuff backup
11 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
11 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
11 Years Ago
Increased probability for small stones in forests
11 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
11 Years Ago
stag rig; stag running animation
11 Years Ago
Minor fixes and adjustments
11 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
11 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)