128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Disabling OctTree until we make/get an implementation that isn't slow as shit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed boltrifle ironsights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed furnaces and campfires sometimes pretending to be on after server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wolves dropping multiple skulls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure all sounds are controllable by volume controls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                3rd person animations for Howling like a wolf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added separate rain and snow getters to the climate class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rain drop camera overlay when looking straight up while it's raining
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed creepy ghost box that was following me around on CraggyIsland
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added placeholder rain sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bootstrapping taking a very long time on OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked weather transition speeds
Added wind intensity range to ambience
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot the implementation of the ambience wind intensity check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Distant gunshots and explosions round 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only calculate the distant sound crossfade on sound init for now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/distantbooms2
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked animal animation speeds.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rain and snow particle effect color tweaks and collision optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rain overlay takes water and wetness into account
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainCollision to CraggyIsland
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped items combine and stack on collision
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactoring, cleanup and fixes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reset IdleDestroy timer on dropped items when stack added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wooden storage lock fuclups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dropping items between the grid in loot panels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed warnings
Do a assetdatabase refresh before generating manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rain drop impacts sometimes being spawned midair